Author Topic: Posts from the future: Nerf needed for Heavy Flamethrower  (Read 39026 times)

Offline ramjamslam

  • CA Mod
  • Salutes: 63
    • [SAC]
    • 35 
    • 45
    • 38 
    • View Profile
Posts from the future: Nerf needed for Heavy Flamethrower
« on: January 27, 2015, 01:59:59 pm »
Due to some weird forum bug every now and then a post from the future will show up before it's time.  This is one of those posts.

It's been about a year since the heavy flamethrower was added and a lot of rebalancing had to take place to accommodate it: almost doubling the range of other heavy weapons; engineers dual wielding chem spray.  Has that been enough though?  Being able to put 10 stacks on most of the enemy team 5 seconds after the game starts is a bit much.  Due to the super long range and the 45 degree spread of fire, you can just sweep the flamer across all the clouds and wait for things to fall out of it.

Please nerf the heavy flamer again!
« Last Edit: January 27, 2015, 02:02:37 pm by ramjamslam »

Offline Riggatto

  • Member
  • Salutes: 60
    • [MM]
    • 41 
    • 37
    • 44 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #1 on: January 27, 2015, 02:40:11 pm »
Please nerf the heavy flamer again!
Again
Again
Again

Offline Replaceable

  • Member
  • Salutes: 84
    • [Rydr]
    • 19 
    • 45
    • 24 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #2 on: January 27, 2015, 06:57:48 pm »
The fire is so hot it burns through chemical spray.

Muse please nerf this.

Pleeease

Not even a party hat can save you from the all consuming fire.

D:

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #3 on: January 27, 2015, 08:02:53 pm »
YOU NEWBIES KNOW NOTHING!

The heavy Mine Launcher is the counter to the heavy flamer!
You just gotta learn to shoot it!

Offline ramjamslam

  • CA Mod
  • Salutes: 63
    • [SAC]
    • 35 
    • 45
    • 38 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #4 on: January 30, 2015, 06:29:34 am »
YOU NEWBIES KNOW NOTHING!

The heavy Mine Launcher is the counter to the heavy flamer!
You just gotta learn to shoot it!

I have really only seen this one on that new 5v5 map where you can bounce mines around corners.

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #5 on: January 30, 2015, 10:28:03 am »
Yes its great to use with rubber shielded ammo to do corner bounces on!

The only problem with 5v5 is the match length... Sometimes I just don't have the eight hours needed for the one round... Still think exp should be boosted on 5v5 or else I will never be level 95...

As for grinding co-op for levels, no way! Queue is too long for co op

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #6 on: January 30, 2015, 11:21:05 am »
Honestly, just take out that new galleon model, you know the one with 6 heavy guns on each deck? Load it up with the heavy mine and have at em!

Offline Indreams

  • Member
  • Salutes: 105
    • 17
    • 24 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #7 on: January 30, 2015, 11:41:03 am »
Well, that's precisely the problem. Twelve heavy flames? with the increased crew number of fifteen? No amount of chemspray is helping my nerfed fly of a pyramidion.

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #8 on: January 30, 2015, 11:49:58 am »
10 mines per heavy mine launcher, the 12 heavy gun galleon, 120 heavy mines, give one engineer moonshine-lochnager ammo to make 60 super fast mines with added boom, and the other engineer give him the rubber coated ammo for the wall rebound shots 60 bouncing bombs, give the other two engineers (because the five man crew is such a buff for every ship!) buff pipe chem and as pilot take drogue chute hydro and claw, nothing will get near you, just make sure your ally knows to stay in front of you!

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #9 on: January 30, 2015, 12:03:12 pm »
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #10 on: January 30, 2015, 12:08:19 pm »
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing

You have not seen the new disco flares on a 5v5 all Junkers... Clan Clan are the best at crashing the servers with that!

Offline Indreams

  • Member
  • Salutes: 105
    • 17
    • 24 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #11 on: January 30, 2015, 03:46:29 pm »
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing

You have not seen the new disco flares on a 5v5 all Junkers... Clan Clan are the best at crashing the servers with that!

Yea, we need a fix on that. Clan Clan wrecked twelve server computers.

I made the mistake of using oculus rift to play against Clan Clan. I'm blind in my left eye.

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #12 on: January 30, 2015, 03:47:23 pm »
There's also that new heavy field gun, I've seen that thing take out a dreadnaught in a few shots, almost instantly when the new galleon fires a full broadside of them

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #13 on: June 08, 2015, 10:15:54 am »
*A ball of electricity appears, and a guy appears Terminator style*

Gotta find a dev! Must stop the update! Got to stop them from making the AI self aware!

Offline Koali

  • Member
  • Salutes: 56
    • [Sass]
    • 15 
    • 13
    • View Profile
Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #14 on: June 09, 2015, 11:50:46 am »
Seriously, Muse! Thanks for using my model and everything, but you made it too strong!