Author Topic: Posts from the future: Nerf needed for Heavy Flamethrower  (Read 39028 times)

Offline Kamoba

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #15 on: June 09, 2015, 12:05:17 pm »
The tear damage on the harpoon gun was buffed too much! I just used a spire to harpoon a squid and the heavy flamer turned him into ashes, that's a kill in two clips!

Could have sped up the process by using the spires other guns, but this is so meta we didn't need it!

Offline ShadedExalt

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #16 on: June 09, 2015, 12:38:15 pm »
Why the hell is nobody mentioning the heavy Hades?  The projectile is so big it can hit balloon and hull at the same time, and it destroys all armor in one shot, instantly applies 20 stacks to anything it touches, and does almost the same damage as a heavy flak to perma health!

I mean, Stamina permahull regen, the Double Up perk, and that tool the engineers have that repairs perma help, but you can kill a juggernaut with this thing.

Thoughts on the Jugger's inclusion?

Offline Carn

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #17 on: June 09, 2015, 12:44:53 pm »
Don't even get me started on the homing missiles. The Apollo needs a nerf ASAP.

Offline HamsterIV

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #18 on: June 09, 2015, 01:45:10 pm »
I don't find homing missiles that much of a problem ever since they included the EMP scrambler Pilot tool. Sure it wreaks havoc on the engines but it is such a hard counter to the new laser drone meta that you would be a fool not to take it.

Offline Kamoba

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #19 on: June 09, 2015, 02:09:27 pm »
I just worry about the light saber rip-off models in the sneak peak....

Melee weapons can only mean one thing...
Boarding...

If they bring boarding, that's it I give up! I'll totally rage quit, I don't care if I earn a living off the mlg scene! #saynotoboarding

Offline Queso

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #20 on: June 09, 2015, 02:15:28 pm »
As the CEO of Muse Games I can say that we will never add boarding unless our shareholders demand it with a 2/3 majority vote and a blood sacrifice.

Offline Kamoba

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #21 on: June 09, 2015, 02:49:54 pm »
As the CEO of Muse Games I can say that we will never add boarding unless our shareholders demand it with a 2/3 majority vote and a blood sacrifice.

Ahh, so Ayetach finally stepped down from the position, grats on the promotion Matt!

And its good to know boarding shall not be a thing.

Offline Carn

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #22 on: June 09, 2015, 02:58:47 pm »
Don't worry guys, I control 1/4 of MUSE stocks. And I know some guys who'll help. Boarding will NEVER be implemented.

Offline Koali

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #23 on: June 09, 2015, 04:36:19 pm »
Says the guy with a hemovibrium boarding axe.

Offline Carn

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #24 on: June 09, 2015, 04:56:55 pm »
Hey, I paid over 1,000,000 in game credits, and soloed the leviathan for that unique item. And I THROW IT. How do you think I kill the crew?

Offline Koali

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #25 on: June 09, 2015, 11:04:29 pm »
... Stone Kirby goomba stomp? Yeah, I know, it's my own personal ability (shoutout to Queso for making it happen- Thanks, bro), but cmon, Carn.

Offline Carn

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #26 on: June 09, 2015, 11:19:01 pm »
Hey man, it pays to be a Muse intern. Don't make me lock you so you can only be a pilot with a flare squid.

Offline ShadedExalt

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #27 on: June 10, 2015, 12:04:50 am »
Ugh, meta.

Ever since Rydrs left to become Presidents of the USA, Clan Clan replaced them and bribed MUSE to make flares shoot mines that exploded into automatic turrets that fired flares like Banshees.

Don't you remember?

Offline Koali

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #28 on: June 10, 2015, 02:35:14 am »
Oh, that? I thought that patched that out a few days ago.

Offline Carn

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Re: Posts from the future: Nerf needed for Heavy Flamethrower
« Reply #29 on: June 10, 2015, 08:32:40 am »
Nah, he'll be stuck with those useless flares we used to have. The ones that glowed green i clouds, and added only 20 stacks of fire, and that's even if they hit.