Author Topic: Remove bridges in water hazard  (Read 32482 times)

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Remove bridges in water hazard
« on: December 30, 2014, 09:23:25 pm »
Unless those very obvious rope bridges are made of spider webs, any person with common sense would know an airship would shred those bridges.

Plus water hazard is a terrible map for me to load in, taking a full 30 seconds after match start to load in (fatal in a 3 v 3). Removing those damn bridges might help matters.

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Remove bridges in water hazard
« Reply #1 on: December 30, 2014, 10:37:10 pm »
Just like to point out (again) the graphical glitch on some of them.

Offline Replaceable

  • Member
  • Salutes: 84
    • [Rydr]
    • 19 
    • 45
    • 24 
    • View Profile
Re: Remove bridges in water hazard
« Reply #2 on: December 31, 2014, 05:33:58 am »
Yeah water hazard is a weird one to load in to me also, (when windows says you're not responding press wait 4 times and it will work :] )

But yeah there's a couple of places where it's so dumb you can't shoot through.

Like the bridges, the bridge like gun structure in firnfeld, wreckage in duel etc.

Full speed moonshine galleon going for the hydrogen uppercut ram?
Oh wait it's stopped by a goddamn rickety rope bridge. #would happen irl

Offline Dementio

  • Member
  • Salutes: 135
    • [Rydr]
    • 43 
    • 45
    • 45 
    • View Profile
Re: Remove bridges in water hazard
« Reply #3 on: December 31, 2014, 11:45:26 am »
I like the fact that these bridges are there. Instead of just going around mountains there is at least something additional that pilots have to be aware of. In my opinion, there should be more bridges just so this map filled with something.

At least the bridges have an actual hitbox unlike most trees in this game.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Remove bridges in water hazard
« Reply #4 on: December 31, 2014, 12:38:42 pm »
most ppl fight in the open spaces anyway.

I barely encounter the bridges, they're just extra assets that increase my load time.
More often than not ppl fight in that big island where people can get cornered as people have to go around the mountain.

The bridges makes other terrain in the map ignorable for fear of trapping urself in a cage of easily breakable bridges that for some reason are solid as a mountain.

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Remove bridges in water hazard
« Reply #5 on: December 31, 2014, 03:56:33 pm »
most ppl fight in the open spaces anyway.

I barely encounter the bridges, they're just extra assets that increase my load time.
More often than not ppl fight in that big island where people can get cornered as people have to go around the mountain.

The bridges makes other terrain in the map ignorable for fear of trapping urself in a cage of easily breakable bridges that for some reason are solid as a mountain.

Maybe I should start playing again. Sounds like a lot of noobs need to go to school....sigh...must wait...continue to hold hope they get the ship testing done and implement them in game.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Remove bridges in water hazard
« Reply #6 on: December 31, 2014, 04:48:25 pm »
most ppl fight in the open spaces anyway.

I barely encounter the bridges, they're just extra assets that increase my load time.
More often than not ppl fight in that big island where people can get cornered as people have to go around the mountain.

The bridges makes other terrain in the map ignorable for fear of trapping urself in a cage of easily breakable bridges that for some reason are solid as a mountain.

Maybe I should start playing again. Sounds like a lot of noobs need to go to school....sigh...must wait...continue to hold hope they get the ship testing done and implement them in game.


its mostly effected by the placement of spawns.

The spawns usually avoid the bridges to avoid said issue of having mobility severely nerfed. Plus the spawns after death are places to retreat to (like the big island in the corner, behind the giant mountain).

in 3 v 3 people spawn relatively close to the middle and hence meet at the center because why not? They enemy is literally a stones throw away on match start.

Offline Wundsalz

  • Member
  • Salutes: 72
    • [Rydr]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Remove bridges in water hazard
« Reply #7 on: December 31, 2014, 09:59:45 pm »
I like the bridges and use them frequently as cover.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Remove bridges in water hazard
« Reply #8 on: January 01, 2015, 05:09:21 am »
I like the bridges and use them frequently as cover.

What cover?

Offline Wundsalz

  • Member
  • Salutes: 72
    • [Rydr]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Remove bridges in water hazard
« Reply #9 on: January 01, 2015, 06:11:55 am »
I like the bridges and use them frequently as cover.

What cover?
Projectiles hit bridges. They also allow environment-specific positioning and maneuvers. They are certainly more than "just extra assets that increase my load time".

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Remove bridges in water hazard
« Reply #10 on: January 01, 2015, 07:38:48 am »
I like the bridges and use them frequently as cover.

What cover?
Projectiles hit bridges. They also allow environment-specific positioning and maneuvers. They are certainly more than "just extra assets that increase my load time".

more so on the dikes and isles.

the bridges are barely any of what you mention. you're not fully covered by the bridges.

Offline Mezhu

  • Member
  • Salutes: 33
    • [Sgar]
    • 45 
    • 45
    • 41 
    • View Profile
Re: Remove bridges in water hazard
« Reply #11 on: January 01, 2015, 10:46:15 am »
While you're at it, remove the rock spires and buildings as well. They're too small anyway and I don't see any purpose in them being there. Heck, why keep the water floor and sky ceiling either? Remove those too, let us just hover in abstract space.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Remove bridges in water hazard
« Reply #12 on: January 01, 2015, 11:04:14 am »
Oh I've had games like that. I think I already shared the screenshots

Offline Wundsalz

  • Member
  • Salutes: 72
    • [Rydr]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Remove bridges in water hazard
« Reply #13 on: January 01, 2015, 11:09:48 am »
I like the bridges and use them frequently as cover.

What cover?
Projectiles hit bridges. They also allow environment-specific positioning and maneuvers. They are certainly more than "just extra assets that increase my load time".
you're not fully covered by the bridges.
Exactly. Interesting, isn't it?

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Remove bridges in water hazard
« Reply #14 on: January 01, 2015, 11:32:27 am »
I like the bridges and use them frequently as cover.

What cover?
Projectiles hit bridges. They also allow environment-specific positioning and maneuvers. They are certainly more than "just extra assets that increase my load time".
you're not fully covered by the bridges.
Exactly. Interesting, isn't it?

Yeah the game took too long loading assets and connection timed out.