Author Topic: Workshop thread  (Read 16951 times)

Offline Dr Pantaleon

  • Member
  • Salutes: 17
    • [Rydr]
    • 22 
    • 45
    • 12 
    • View Profile
    • My deviantart profile
Workshop thread
« on: November 15, 2014, 09:14:05 am »
Firstly, the workshop is online! http://steamcommunity.com/workshop/about/?appid=209080

Secondly, how can we contribute? I don't know much on this unfortunately, so can some of you people explain how to create stuff and add them to the workshop?

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Workshop thread
« Reply #1 on: November 15, 2014, 10:31:31 am »
Wait you mean... next week is finally here?!

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Workshop thread
« Reply #2 on: November 15, 2014, 10:42:51 am »
Wait you mean... next week is finally here?!
http://gunsoficarus.com/steam_workshop/

For some anyway - a few people are having issues with steam not downloading the executable.

Offline Schwalbe

  • Member
  • Salutes: 178
    • [ψ꒜]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Workshop thread
« Reply #3 on: November 15, 2014, 10:47:27 am »
Well, looks like I'm not the only one with that issue. I'm asked them how to fix this via Facebook, I'll post working solution for this problem here, if I'll get one...

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Workshop thread
« Reply #4 on: November 15, 2014, 12:18:53 pm »
One of our clan members uploaded the exe to our dropbox, if you're getting the error "Failed to launch game (missing executable)" you can download it here:
https://www.dropbox.com/sh/coz7ynkf4mlh2fq/AABR83ftXOZt9kwaGWYTKG8Ca/Workshop/workshop.rar?dl=0

Extract the archive and put the workshop folder into
\Steam\steamapps\common\Guns of Icarus Online

And it'll work =)

Offline Dr Pantaleon

  • Member
  • Salutes: 17
    • [Rydr]
    • 22 
    • 45
    • 12 
    • View Profile
    • My deviantart profile
Re: Workshop thread
« Reply #5 on: November 15, 2014, 01:28:31 pm »
Excellent, many thanks! I was really confused there for a while because I couldn't get the workshop exe.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Workshop thread
« Reply #6 on: November 15, 2014, 02:12:33 pm »
That indeed worked. Thank you.

Offline Watchmaker

  • Muse Games
  • Salutes: 55
    • [Muse]
    • 28 
    • 26
    • 17 
    • View Profile
Re: Workshop thread
« Reply #7 on: November 16, 2014, 09:42:35 am »
The "missing executable" should be fixed for real now, I found a misconfiguration on our part that caused it to only go to some players (depended on how you got the game.)  Sorry for the trouble.

Offline KitKatKitty

  • Community Ambassador
  • Salutes: 41
    • [SPQR]
    • 27 
    • 45
    • View Profile
Re: Workshop thread
« Reply #8 on: November 16, 2014, 11:40:52 am »
Making cat ears ASAP!

Offline Lieutenant Noir

  • Member
  • Salutes: 17
    • [❤™]
    • 39 
    • 45
    • 45 
    • View Profile
Re: Workshop thread
« Reply #9 on: November 16, 2014, 11:59:01 am »
I know this workshop implementation is fairly new, but my monitor isn't tall enough to fit the entire page to publish or see published works. I was just wondering if you would be implementing a full screen option any time soon.

Unless there is a simple fix and I'm just a complete idiot

Offline shaelyn

  • Member
  • Salutes: 73
    • [◉‿◉]
    • 40 
    • 42
    • 10 
    • View Profile
Re: Workshop thread
« Reply #10 on: November 16, 2014, 01:33:39 pm »
I know this workshop implementation is fairly new, but my monitor isn't tall enough to fit the entire page to publish or see published works. I was just wondering if you would be implementing a full screen option any time soon.

Unless there is a simple fix and I'm just a complete idiot

I've emailed this to them, as well as asking for the visual effects to have an option to be turned off.

if you're a complete idiot, that makes two of us XD

Offline sparklerfish

  • Member
  • Salutes: 124
    • [Clan]
    • 45 
    • 45
    • 45 
    • View Profile
    • DJ mixes and original tracks on SoundCloud
Re: Workshop thread
« Reply #11 on: November 16, 2014, 01:53:04 pm »
Thanks for thinking to email them about the option to turn the visual effects off... I hate that crap.  Ruins such a pretty game and it seems particularly distracting while you're trying to make something visually appealing. :P

Offline shaelyn

  • Member
  • Salutes: 73
    • [◉‿◉]
    • 40 
    • 42
    • 10 
    • View Profile
Re: Workshop thread
« Reply #12 on: November 16, 2014, 07:05:31 pm »
yeah a flicker and color effects really aren't a good thing for that XD  I only like to have the effects on Dunes and Desert Scrap, and that's only to tone down the brightness of the maps.  it's good for atmosphere, but not good for focus.

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Workshop thread
« Reply #13 on: November 17, 2014, 12:43:49 am »
Now to figure out how to make my squid girl hat...well, a steam punk version :D

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Workshop thread
« Reply #14 on: November 17, 2014, 07:23:50 pm »
Anyone figure out how to get the steam subscriber agreement to stop coming up yellow? It keeps popping up when I submit but when I check it, it says I have accepted it. Then when I check the latest agreement, there is no accept button. But on the file it says action is required regarding it.