Author Topic: Sunday Community Skirmish #28 (Signups for Sunday 16th November)  (Read 17988 times)

Offline Velvet

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Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« on: November 10, 2014, 05:40:05 pm »

Sunday Community Skirmish on Facebook
There is a unique tradition practised by a mysterious sect of monks, its origins lost in the mists of time. Every Sunday, they would rise from their deep contemplation of the universe to duke it out in homemade airships across a variety of exotic locales. Largely forgotten for centuries, now that the airship is mainstream, the sect have gone public, encouraging any young men and women who will listen to participate in violent weekend air battles. At least it gets them off the streets.

This signup thread is for the Skirmish at 8pm UTC on Sunday 16th November (example: Britain is currently on UTC) The event is normally streamed at Fourth Oracle's channel as well as the Rob and Dan Show and Xemko's (Russian) stream. Other streamers are involved when possible/necessary. The details of all streams will be made clear on the day of the event.
The event follows the same 2v2 deathmatch, single elimination, best of 3 format that you should be used to. Teams should consist of 8 players - please only sign up if you are confident of your ability to turn up with a full team.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midnight (UTC) on Friday the 14th November. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

Time Limit Rules
Every match has a base time limit of 15 minutes. However each Bo3 has a "reserve" time of 10 minutes; if a match runs past 15 minutes it will draw on the reserve time for that Bo3. If a match passes 15 minutes and all reserve time has been expended, it will end immediately. Hopefully this will prevent the long matches that mess up our scheduling without the inflexibility of a flat reduction to the old time limit. We're open to tweaking the numbers or reverting to the old system if this doesn't work out.
If a match is left tied by this system the Bo3 will continue regardless. In the case of a tied Bo3, the result will be decided by scores, or failing that a coin toss.

Teams are allowed 5 minutes of lobby time after their game is scheduled to start. In a situation where a team do not make a fair attempt to be ready within this span it may be counted as a forfeit depending on whether the event is already running behind schedule.

Substitution/Disconnect Rules:
  • Nobody may play for more than one team on the same day.
  • The match referee is authorised to call pauses and allow substitutions midmatch at their own discretion. A guideline is about 2 pauses/substitutions per team per match. However if both teams are happy to have a pause or it otherwise seems appropriate in the circumstances the referee can allow as many pauses as necessary.
  • In the same way it is up to the referee to judge when a match restart is appropriate. Generally restarts should be avoided if kills have already been scored, however it is still an option in situations where lag/disconnects are severely affecting the progress and/or outcome of a match.
  • The timer may be reset or bonus time may be added in situations where time has been lost for reasons beyond the teams' control eg. disconnects or match restarts.

Communication Abuse:
Participants are asked not to use ingame chat in a way that may cause offence or is otherwise inappropriate. It is at the discretion of the match referee to ask players to stop using chat and if necessary penalise teams with a match forfeit for persistent inappropriate communication. The referee is also authorised to restart the match in a situation where an individual player is causing trouble and needs to be removed. As with any match restart, the referee's decision should be made taking into account the current situation. In the case of a restart the scores are not reset; the new and previous lobbies should have their scores added.

Newcomer Bias:
The bracket may be altered to ensure that particularly newer teams are not exposed to a first match against a massively more experienced team.

The usual reminder: Please only sign up if you are confident of your ability to produce a full team of 8 players.
(note you don't actually have to provide a roster to prove this. We'll take your word for it.)

As noted before, it may prove necessary to run matches offstream if the number of participants exceeds what available streamers can handle.
« Last Edit: November 10, 2014, 05:45:45 pm by Velvet »

Offline Melon McCrabernathy

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #1 on: November 12, 2014, 04:23:17 am »
The Party Hats of Doom signing up...



Me and President Spud are the contacts I think
 8)
replaceable wants to be a contact too.....

Secondary gif for Kyerk
« Last Edit: November 12, 2014, 04:25:14 am by Melon McCrabernathy »

Offline Heldigris

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #2 on: November 12, 2014, 07:57:23 pm »
Well i guess its time that WoD signed up solo for SCS



Contact: Heldigris, Celti

Catch you all in the coffee break.

Offline VVhite Angel

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #3 on: November 13, 2014, 08:46:47 am »
Les Flibustiers d'Icarus are signing up this week.


Offline GeoRmr

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #4 on: November 14, 2014, 09:44:55 am »
Signing up for 2 teams

Daniel's Zoo


&

Wind Ryders

Offline Dementio

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Offline Replaceable

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #6 on: November 14, 2014, 11:46:47 am »
Daniel zookeeper DLC?

'Come and see the best hippo exhibit in all of GOIO.'

Its just a mobula in a cage.

Offline GeoRmr

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Offline LazyPandas

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #8 on: November 14, 2014, 12:01:55 pm »
Signing up for 2 teams

Daniel's Zoo


&

Wind Ryders


<--- OH SHIT GUESS WHO'S LATE TO SIGN UP AGAIN. Actually we're going to call our potato team "Pandanielmonium" because Daniel's Zoo sounds like a bad furry porno. Don't believe me? I have spent a copious amount of time on Bing, with safe search off, researching to find the hidden algorithm behind the Fursona. Please see my evidence below:



As you can see, I do not think any of us want to be viewed as a "Ryd the Panda" or "Animal Ryders" yiff-fest, but as the "SPQRyder" team of professionals. Please find it in your heart to change the team name Geo-Senpai.

Thank you and god bless.
« Last Edit: November 14, 2014, 12:05:11 pm by LazyPandas »

Offline LazyPandas

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Offline Assault Pig

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #10 on: November 14, 2014, 01:06:49 pm »
Centurions signing up!

Contacts Assault Pig, Blue.

Offline Mean Machine

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #11 on: November 14, 2014, 05:03:18 pm »
ToverTwatch signing up.

Contacts: Swiftpaw and Moike

Offline MiztaWildCard

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #12 on: November 15, 2014, 05:33:48 pm »
[Insert name here] signing up

contact: MiztaWildCard

Offline Velvet

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #13 on: November 15, 2014, 08:15:05 pm »
Bracket: http://goiocommunity.challonge.com/sundayskirmish28
Map Rolls: http://pastebin.com/x1dqWEJ7

Streams should be viewable at http://robanddan.tv/live/. Streams links will also be posted in this thread.

I understand that some participants are disappointed at the frequency of some reocurring round one matchups (eg. Praetorians vs. Ryders). This repetition is mainly caused by the major gap between these 2 teams and their opposition. The Ryders and Praetorians have both participated in the majority of last 10 SCSs. In this time they have only ever lost matches against one another, and the Glowwater Thralls. As far as I know only 2 out of 28 Skirmishes have been won by teams other than these 3. We can only assume right now that the Praetorians and Ryders will win any match they participate in (except against each other) - and not only that, it's more than likely they'll win quickly and easily in the kind of game that is neither fun to watch or play in.

Our options are basically to put the best teams in a close, interesting fight at the beginning which will result in one of them being knocked out earlier than they deserve and making for a perhaps less interesting final or to mix the top 2 teams in with the rest which has so far not been constructive of exciting matches (except the inevitable Prae vs. Ryder final). Our approach to choosing matchups is that every team should have a close first match. As it stands the only way to do this reliably is to put Praetorians vs. Ryders in the first match. We try to find better ways to keep things interesting and will continue to do so but so long as there remain 2 teams head and shoulders above the rest it is going to prove difficult to vary their matches except at the expense of allowing other teams to have satisfying games.
« Last Edit: November 15, 2014, 08:20:31 pm by Velvet »

Offline Replaceable

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Re: Sunday Community Skirmish #28 (Signups for Sunday 16th November)
« Reply #14 on: November 15, 2014, 08:45:52 pm »
Is Daniels zoo a legitimate participating team? If so they are not in the bracket