Author Topic: Quintuple Mine Launchers?  (Read 17948 times)

Offline Kouhei Sakurai

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Quintuple Mine Launchers?
« on: October 18, 2014, 04:46:42 am »
So I was spectating and I noticed a junker with five mine launchers.



Can someone enlighten me on how a ship outfitted as such is supposed to work?

EDIT: The game ended with a score of 5-0, though at least three kills were attributed to the allied pyramidion. I missed the other two kills.
« Last Edit: October 18, 2014, 04:57:02 am by Kouhei Sakurai »

Offline Alistair MacBain

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Re: Quintuple Mine Launchers?
« Reply #1 on: October 18, 2014, 05:06:12 am »
Mine Junkers aka Munkers are more of a funbuild than a serious one.
Often those Munkers work cause they are pulled in in games that are alraedy pubstomps.
Its just funny to see all those mines hit.
And once a munker is in range and hit the first mines its hard to get away. A mine hitting is a hell of a pain for the enemy. Fire rising all over the ship, impact knocking the ship off arc and around making escapes hard and sometimes into environment and alot of damage all over the ship.
On Desert Scrap this is actually a viable build as you need to get into the leviathan to be able to capture the point which is really hard with a munker sitting there and tossing mines around.

Offline Kouhei Sakurai

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Re: Quintuple Mine Launchers?
« Reply #2 on: October 18, 2014, 06:33:18 am »
That certainly clears things up. (And explains the circumstances of a match I had the other day where I encountered a different mine junker.)

Moving on from there, how are mines best used in this game? I've seen a couple of ship builds with mine launchers, e.g. squid with ML at the stern, pyramidion with ML at the port side towards the rear. Also, do allied ships take damage if they run into friendly mines? (I'm assuming there's friendly fire from the explosion if an enemy ship triggers a mine.)

Offline Ruairi

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Re: Quintuple Mine Launchers?
« Reply #3 on: October 18, 2014, 06:51:20 am »
It depends on the ship you are flying to determine how exactly mines are best used. In terms of their applications it's up to your imagination once you understand the basic fundamentals of ammunition types... ;) Keeping in mind on some ships it's more unusual to see mines, unless they are being used to stop A.I. from mounting the wrong guns. As for the damage the mines cause, it will hurt both friendlies and enemies alike.

Offline Alistair MacBain

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Re: Quintuple Mine Launchers?
« Reply #4 on: October 18, 2014, 06:54:14 am »
A deployed mine will damage everyone hitting it. Even yourself.
To use a mine effectivly you need to get close. Even with lesmok mines dont travel that far before they arm.
The usual spot for a mine is a secondary gunslot which isnt used to often. Side of a pyra, back of a squid or galleon ...
Those things. Active use of main with the focus on those is hard in a even match.
If you intend on active use you will most likely end at a junker. Im using a mine lower + carro/flamer top and banshee front junker to activly use mines.
Besides that any ship that can get in a fight can activly use mines. Galleons are a bad choice due to their immobility. The Spire is a tricky one. It can use mines quite effective as a defensive tool. One well timed mine infront of a ship charging you can save your live. But its hard to pull off.
To use mines effective you need to be extremely aware of your position and all enemies cause its really easy to hit your own mine ending in a suicide. And you need experienced crew to shoot them. A well placed mine explodes immidatly after deploying but doesnt hit the enemy direct. Undeployed mines are wasted shots.

Offline Kouhei Sakurai

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Re: Quintuple Mine Launchers?
« Reply #5 on: October 18, 2014, 09:01:59 am »
Ah... I guess I should leave mine launchers for a later date then.

Offline sparklerfish

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Re: Quintuple Mine Launchers?
« Reply #6 on: October 18, 2014, 02:52:04 pm »
A well-practiced mine gunner is very dangerous indeed.  A munker is easily dismissed as a "joke" build, but if the pilot and crew are experienced with them they can be devastating.  They are excellent armor piercers and disablers, and once you're helplessly floundering about boxed in by mines, they can pretty easily kill you too.  Experienced pilots can often stay out of the mine range/arcs and counter them, but against opponents who don't have that much experience with them, they can be extremely effective.  They are also a great defensive weapon against a ramming opponent -- I call them "pyramidion repellent".  Just pop a mine in their path and they are not only damaged but also knocked off arc.

Also, they are fun and hilarious.  Mines are my favorite weapon in the game.

Offline Battle Toads

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Re: Quintuple Mine Launchers?
« Reply #7 on: October 18, 2014, 07:02:07 pm »
Not entirely sure why someone would bring a munker on an open sniping map likes Dunes, but munkers are a relatively effective build in small maps like Paritan or Duel as they can trap ships between rubble and mines

Offline sparklerfish

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Re: Quintuple Mine Launchers?
« Reply #8 on: October 18, 2014, 08:59:54 pm »
open sniping map likes Dunes

Nothing stopping ya from getting close to someone!  It can actually be a quite effective tactic against long-range builds with weapons that have arming time.  I prefer running short-range builds on maps like dunes because I find endless sniping matches to be incredibly boring.  I see nothing wrong with a munker on Dunes.  :D

Offline macmacnick

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Re: Quintuple Mine Launchers?
« Reply #9 on: October 19, 2014, 12:27:28 am »
Half the time I fly on Dunes, I fly a munker. For Funsies. And yes, I am a horrible person. It's quite fun to fly around, watching the world burn whilst using the mines to play pyramidion pinball. Squid pinball, however is in another league altogether, in terms of fun. *Boom* "Oops, hit our ally!" *Boom* "I swear, that was an accident." *Boom* "No comment."

Offline Alistair MacBain

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Re: Quintuple Mine Launchers?
« Reply #10 on: October 19, 2014, 02:23:39 am »
Yes you can get close to snipers with closerange ships on dunes. Its just harder to pull of than on paritan or canyon.
But a junker isnt that great at this unless your enemy flies junkers or galleons.
A mobula will evade you quite easy by just backpaddling and staying out of your range.

Offline Squidslinger Gilder

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Re: Quintuple Mine Launchers?
« Reply #11 on: October 19, 2014, 04:03:43 am »
Munkers are effective pending your foes do not know how to counter them, or are a bunch of charging idiots. They can also be used in offensive manners, not just defensive if you can approach and lay out mines ahead with lesmok, forcing foes to either reverse or commit to attacking. Gunners are assets on munkers because of this.

Munkers don't have to be 5 mines, base munker build utilizes 2 mines. If a Junker is able to utilize 2+ mines on two angles of attack, then I'd classify them as a munker because the design concept of the build is to utilize mines effectively in many roles. When you give them the ability to attack more than one angle then you are working mines into the overall strategy of the vessel. When mines aren't neglected or relegated to 1 role only, then you have a munker.

Overall the hardest ship for a munker to down is surprisingly, other junkers. Simple reason is this, the junker moves so slow. Speed of opposing ships actually helps mines be more effective. When the impact hits, they'll tend to be thrown off or into other mines. Junkers are flying turds and can stop their movement rather effectively. You can get major impacts which toss a junker about but a good pilot won't drive his ship into them. I've done Munker matches with all mines before and when mobulas or any other ships was involved, they'd be killed fast. But when its all Munkers, unless you've got a 5 pack going off they're just tough to bring down.

Offline HamsterIV

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Re: Quintuple Mine Launchers?
« Reply #12 on: October 20, 2014, 11:25:25 am »
Moving on from there, how are mines best used in this game?

Mines are a decent counter to close range attacks. Glass cannon ships like the Spire and Mobula benefit from bringing in mine launcher along with a sniper build. The galleon's rear slot also benefits from a mine since it can deter a balloon popper ship when all other guns are too low.

If you are going to use mines seriously it is better to put them on gun slots that face forward or backward so that you can control range better. The emergency backup mine launcher on the pyra's #4 slot is rarely effective, and is often put there to ensure the AI doesn't mess with a gun when it should be repairing. The 5 mine junker is not a serious build but rather something high level crews take to have a good laugh with.

Also if you are pissed off at your ally for some reason, Mines are the only weapon that do friendly fire. As soon as Mr Mine deploys his balloon, he is nobody's friend.

Offline Kouhei Sakurai

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Re: Quintuple Mine Launchers?
« Reply #13 on: October 20, 2014, 12:16:00 pm »
Mines are a decent counter to close range attacks. Glass cannon ships like the Spire and Mobula benefit from bringing in mine launcher along with a sniper build. The galleon's rear slot also benefits from a mine since it can deter a balloon popper ship when all other guns are too low.

If you are going to use mines seriously it is better to put them on gun slots that face forward or backward so that you can control range better.

I was wondering how I could rely on one light gun to defend my sniping Spire... mine launcher sounds like a good plan. Why didn't I think of that? Also, I'm placing a mine launcher on the back of my Squid as well. It's not a sniper build but I guess it might be useful for defensive play, since it's a fragile ship.

Also if you are pissed off at your ally for some reason, Mines are the only weapon that do friendly fire.

Really??? I thought it would make sense to have friendly fire...
« Last Edit: October 20, 2014, 12:18:41 pm by Kouhei Sakurai »

Offline Replaceable

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Re: Quintuple Mine Launchers?
« Reply #14 on: October 20, 2014, 12:24:18 pm »
When i run a Munker, I usually have either all mines.
Or i go for front flamer, bottom deck dual mine launchers. Top left- carronade. Top right- Gatling.