Author Topic: The Wall, take [2], Killstealer edition  (Read 128425 times)

Offline Replaceable

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Re: The Wall, take [2], Killstealer edition
« Reply #120 on: October 19, 2014, 03:03:58 pm »
Move:Away from the other buildings.
Action:Use the developer to construct an out of town pizza parlour.
Research:The killstealer's favourite kind of pizza.


Offline Goldenglade

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Re: The Wall, take [2], Killstealer edition
« Reply #121 on: October 19, 2014, 09:02:22 pm »
Research: Medical profession Doctor.

Offline RedRoach

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Re: The Wall, take [2], Killstealer edition
« Reply #122 on: October 19, 2014, 10:24:56 pm »
As a proof of concept, I take my normal developer and put it in my repeater and pull the trigger. Five times, to be exact. Using any and all developers that are created, I develop an armor that is like standard pyra armor (less amount of hit points, but still same damage modifiers and all damage will go directly towards it)

In the event that repeating developers isn't an okay thing (or that grabbing developers from the tent effectively cancels this action), I put the kerosene in the repeater and duplicate the kerosene twice, now I have 3. With my two spare tanks of kerosene, I begin work on a jetpack. (Essentially two duct-taped tanks with controllable valves.) Due to not having to spontaneously create many materials for the jetpack, the build time is reduced heavily.



Offline Cheesy Crackers

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Re: The Wall, take [2], Killstealer edition
« Reply #123 on: October 20, 2014, 06:40:25 am »
Critical fail? Pfft... the engines can take it


Waving my fist angrily at the wall I turn and shout at the engines to go faster, then I head to the captains cabin because I've got this weird voice in my head telling me something awesome is in there. Who's piloting the ship? Meh doesn't matter...


-Go to explore captains cabin


(OOC: Use Kero on the damaged engines? GMs trying to sabotage me!)

Offline RedRoach

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Re: The Wall, take [2], Killstealer edition
« Reply #124 on: October 20, 2014, 06:55:40 am »
Quick note about the jetpack I could be hypothetically constructing right now, it makes all on foot move actions doubled, allowing me to reach two people, two places, or one person and one place in a single move turn.

Offline Felkin

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Re: The Wall, take [2], Killstealer edition
« Reply #125 on: October 20, 2014, 03:48:03 pm »
I would begin construction on the awesome weapon I researched, and think about adding in an attachment for a ship.

Offline Goldenglade

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Re: The Wall, take [2], Killstealer edition
« Reply #126 on: October 26, 2014, 08:34:56 am »
*looks @ watch*

Offline Oliver Colt

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Re: The Wall, take [2], Killstealer edition
« Reply #127 on: October 28, 2014, 12:27:46 am »
(OOC: WAAAA GM IS TRYING TO KILL ME QoQ *runs to IRL hospital*)

Offline FredTheFifth

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Re: The Wall, take [2], Killstealer edition
« Reply #128 on: October 30, 2014, 05:06:04 pm »
OH NO! The very existence of my heavy flare gun must have caused the game to crash  :'(

Offline Replaceable

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Re: The Wall, take [2], Killstealer edition
« Reply #129 on: October 30, 2014, 07:16:30 pm »
GG fred wins.

Or did the muse gods break the game with the matchmaking update...

Maybe it was the new banshee :o

Offline AbbyTheRat

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Re: The Wall, take [2], Killstealer edition
« Reply #130 on: October 30, 2014, 08:51:40 pm »
Sorry about this, I've been sick and now, I'm dealing with kidney stones.. it been one thing after the other.

Offline redria

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Re: The Wall, take [2], Killstealer edition
« Reply #131 on: October 30, 2014, 10:44:27 pm »
I'm dealing with kidney stones.
Owowowowowow.

Feel better. D:

Offline C r o w

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Re: The Wall, take [2], Killstealer edition
« Reply #132 on: February 05, 2016, 04:48:20 pm »
Slowly walking out of the mysterious awakening room, a lightly armored figure, wearing a cloak made of crow feathers, looks around, and seeing the body of the GM floating in stasis, he shouts
" LI MORTACCI TUA" initiating a necromancy ritual, all in the while being behind a rock to shield himself from the infamous and ever present Killstealer.