It appears to me that people are capable of reading only first and last posts in the thread.
Here's a recap for your small cache size:
1) I've misunderstood the problem initially.
2) After some more analysis i've dropped my "damage normalising" idea.
3) I've proposed
another system that is supposed to make explosive weapons more valuable, add more depth by requiring different approach for different ships and prevent instant Hflak deaths (which are not as fun for both sides as prolonged fight)
Refer to
this and
this posts please.
And for brass' and steam's sake: do not post anything else about how valuable Banshee is.
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Ultimately this thread comes down to one simple aspect...noobs not reading tooltips.
Show me the screenshot with a tooltip that says "you would do more damage to armor by sneezing on it than with this gun" or "we have designed our guns in this way that if you equip 2 of these your ship will be useless piece of flying junk. Ha-ha"
The real point is: to find out that explosive guns are
completely useless against armor you're supposed to dig out additional manuals. All weapon tooltips are just saying that "these guns deal explosive damage". Not a word that heavy flak shells will bounce off the armor like a pea off the wall.
If newcomers are misinformed then it's the designers' problem not newcomers'.
And just changing tooltips won't fix other system's flaws.