Author Topic: Version 1.3.7 Release Notes  (Read 42709 times)

Offline Queso

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Re: Version 1.3.7 Release Notes
« Reply #15 on: July 30, 2014, 04:21:06 pm »
Make sure you restart steam. There should be a patch for your client available that fixes it. Fun fact, it's actually probably your balloon lagging the game and spamming your client log to death.

Offline SaintR.L.

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Re: Version 1.3.7 Release Notes
« Reply #16 on: July 30, 2014, 04:53:04 pm »
Make sure you restart steam. There should be a patch for your client available that fixes it. Fun fact, it's actually probably your balloon lagging the game and spamming your client log to death.
I personally only found that it lagged whenever I forgot to overclock my computer. Good thing I remembered in the middle of a match!  :o

Offline Richard LeMoon

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Re: Version 1.3.7 Release Notes
« Reply #17 on: July 30, 2014, 10:27:17 pm »
Maybe we could test the rebuild times in devapp more precisely by increasing one of the hull armors 1000%.

Offline Queso

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Re: Version 1.3.7 Release Notes
« Reply #18 on: July 30, 2014, 11:16:48 pm »
I usually tested with buff hammer since you can measure a lot of hits over time. I can run some more tests under different network conditions, but I'm not sure what you guys are seeing. I'll keep an eye on things and do the higher health test if it's still looking a bit odd.

Offline Richard LeMoon

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Re: Version 1.3.7 Release Notes
« Reply #19 on: August 01, 2014, 06:07:22 pm »
I don't see changes to the Mobula and Squid gun and engine repair points in the notes, yet something has changed.

Offline Queso

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Re: Version 1.3.7 Release Notes
« Reply #20 on: August 01, 2014, 06:34:35 pm »
May be effected by hitbox changes. Any specifics?

Offline Extirminator

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Re: Version 1.3.7 Release Notes
« Reply #21 on: August 01, 2014, 06:57:06 pm »
May be effected by hitbox changes. Any specifics?

Yes, it is all affected by the hitbox changes. Running my usual routes on each ship, I find that I 'miss' the component a lot because of the hitbox being smaller now. it also affects the jump on squids, and the jump from mobula helm to upper gun. I really don't believe that the hitbox change was really needed for anything... it just "broke" a lot of people's patterns that they developed on the ships. - especially for more experienced engineers who have everything about their movement and cycles figured out.

Offline N-Sunderland

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Re: Version 1.3.7 Release Notes
« Reply #22 on: August 01, 2014, 07:43:12 pm »
Is it possible to make repair points independent from hitboxes?

Offline sparklerfish

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Re: Version 1.3.7 Release Notes
« Reply #23 on: August 01, 2014, 08:24:16 pm »
I don't see changes to the Mobula and Squid gun and engine repair points in the notes, yet something has changed.

Yeah,  the upper squid engines seems to be closer to the center of the ship now.  I have to stick to the inner edge of the ramp by the railing to get the engine jump now when it used to work fine from the center of the ramp.

Offline Richard LeMoon

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Re: Version 1.3.7 Release Notes
« Reply #24 on: August 01, 2014, 09:17:02 pm »
Quote
- Adjusted gun hitboxes

This explains the Mobula gun, I guess, but as Sparklerfish said, engines seem to be changed as well.

Offline GeoRmr

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Re: Version 1.3.7 Release Notes
« Reply #25 on: August 01, 2014, 09:17:59 pm »
website still says 1.3.6 is live, up there ^

Offline Teh Celery's

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Re: Version 1.3.7 Release Notes
« Reply #26 on: August 01, 2014, 11:19:38 pm »
Being able to just hold the CTRL button (or... the left mouse button depending on what kind of human you are...)
has significantly increased the awesome factor of rapidly trying to buff or move from part to part while engi'ing.

Cheers, Muse!

Offline Teh Celery's

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Re: Version 1.3.7 Release Notes
« Reply #27 on: August 01, 2014, 11:21:03 pm »
I don't see changes to the Mobula and Squid gun and engine repair points in the notes, yet something has changed.

Yeah,  the upper squid engines seems to be closer to the center of the ship now.  I have to stick to the inner edge of the ramp by the railing to get the engine jump now when it used to work fine from the center of the ramp.

Oh, good!  I'm not the only one! 
I was scratching my head about this the other night..

Offline sparklerfish

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Re: Version 1.3.7 Release Notes
« Reply #28 on: August 03, 2014, 05:48:36 pm »
Am I just crazy, or do there seem to be more clouds now in Canyon Ambush and Paritan Rumble?

Offline GeoRmr

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Re: Version 1.3.7 Release Notes
« Reply #29 on: August 03, 2014, 10:02:55 pm »
Am I just crazy, or do there seem to be more clouds now in Canyon Ambush and Paritan Rumble?

Muse always add another cloud to each map in every patch.