Okay, so this is something that's been bugging me for a while...
I /remember/ the Muse team talking about Electrical Weapons, but I don't think I've heard anything about them for a while. So, I might as well take a crack at designing a few of my own so I can at least get these ideas out of my skull.
Preface:
Two Things:
1) I have no idea how these numbers will work. I was looking at the damage table and was making an educated guess. If these feel unbalanced, please, say something.
2) Adding a new damage type might cause a hiccup in the damage system that GoIO had developed, so instead of that, I'm going to go out onto a limb and interpret "Fire" as "Electricity".
So, let's move onto the pros and cons of Tesla Weapons. Pro: You can cause shots to arc from one system to another (small chance of it happening), potentially knocking out multiple systems with just one shot. Con: You can't load special ammunition into weapons that fire /just/ electricity. Like the Arc Projector, for example. The Coil Gun, however, uses an actual bullet, along with electricity, so you can load special ammunition into it.
Weapon 1:
Arc Projector (Light Weapon)
First we have the Arc Projector, a gun able to project a deadly line of electricity
Damage Type 1: Fire
Damage 1: 20
Damage Type 2: Shatter
Damage 2: 10
AoE: 2
Range: 500
Ammo: 5
Reload: 3
Coil Gun (Light Weapon)
Next, the Coil Gun. Another gun meant for snipers. While lacking the range and damage of the Mercury Field Gun, the Coil Gun makes up for it with a bigger clip. Great for Gunners who like to aim for specific components.
Damage Type 1: Impact
Damage 1: 70
Damage Type 2: Fire
Damage 2: 30
AoE: 1
Range: 1300
Clip: 10
Mag Launcher (Heavy Weapon)
A beast of a weapon, the Mag Launcher is like putting the enemy ship right into the middle of a thunder cloud. It's only downside is the long reload and one shot.
Damage Type 1: Fire
Damage 1: 100
Damage Type 2: Explosive
Damage 2: 125
AoE: 10
Range: 300
Clip: 1
Let me know what you all think and feel free to throw whatever against the wall and see what sticks.