Author Topic: Strong Visual Cues: Enemy Ship Status and Weapons  (Read 3255 times)

Offline Nihilus Crane

  • Member
  • Salutes: 0
    • 2
    • View Profile
Strong Visual Cues: Enemy Ship Status and Weapons
« on: March 27, 2013, 08:52:49 am »
I'd like to see stronger visual cues for enemy engine and armor status, as well as in-game indicators of the strengths/purpose of each weapon. 

I've been in a handful of stalemate battles that never resolve because we don't know when or how to deliver a killing blow.  The deflated balloon is an excellent indicator of an enemy ship's status.  It's quickly readable from a distance, and you can logically assume how it will affect the ship's performance.  I'd like to see similarly readable visual cues for engines and armor. 

Whether it's sparks or colored smoke for engines, or flashing panic lights for depleted armor, I'm sure the team could find a solution that fits in the fiction and matches their design goals. 

Similarly, it would be nice to know when you are using the right weapon for the job.  This could be accomplished through tooltips ("...its not very effective") or maybe through different shaped/colored hit markers. 

I'm loving the game so far and I'm glad to see you're open to community feedback!


Offline Morblitz

  • Community Ambassador
  • Salutes: 35
    • [Duck]
    • 8
    • View Profile
Re: Strong Visual Cues: Enemy Ship Status and Weapons
« Reply #1 on: March 27, 2013, 09:26:27 am »
Really glad to hear you're having fun with the game, welcome aboard!

The visuals are actually all there, and not at all hidden or hard to see. When engines are wrecked, they stop spinning, or are also smoking, though I'm not 100% on that. When a component is on fire, you can see the fire and smoke. You can also see when it's been chemical sprayed. When a ship has taken significant hull damage (about half) it's model changes to one that looks like it has sustained a massive amount of damage. For example, the pyramidion's sail structure is bent and broken, whilst the rest of the ship doesn't look like it can hold up to much more. Also, the game actually tells you when an enemy's system breaks, up in the top left corner, so keep an eye on that to keep track of how a ship is doing. It is a very good indicator.

As for damage types and what is effective, or what isn't, the game isn't going to spoon feed you, but the information is in there. Go into the ship on the top right when you're in the main lobby, then look through the weapons and look at how much damage they do of a certain type. For example, a gatling gun will do more piercing and shatter damage than explosive, which makes it ideal for shredding the armor of a ship, whilst a gun that deals explosive damage is good for when you are directly impacting upon the hull. The two working in tandem together is very effective.

The information is also online, this page might be a bit outdated, but for the general idea of what damage type is effective against what, it should do the trick: http://gunsoficarus.com/gameplay/weapons/ . You can also compare the damage statistics in game with that web page. For instance, using it, you'll be able to tell that piercing damage does significantly more damage to a ship's armor than the ships hull.

But also, access the community! We are here to help, if you have any questions about what ships/damage/guns are good for different situations, ask away, players have also written guides on pretty much exactly what you are asking for. But in game, it really comes down to skill, knowledge, communication and awareness to defeat ships, not pop up icons.
« Last Edit: March 27, 2013, 09:39:55 am by Morblitz »