Author Topic: Spyglass improvement  (Read 7280 times)

Offline kakila

  • Member
  • Salutes: 0
    • 5
    • View Profile
Spyglass improvement
« on: July 25, 2014, 04:53:55 am »
Dear Muse devs,

The spyglass zoom offers very little advantage against naked eye. Indeed, maybe a rendering issue, sometimes ships are visible with the naked eye but not when they are looked through the spyglass. This is happens consistently when they are near the border of a cloud.

Can the spyglass give real advantage over the naked eye? For example when using the spyglass rendering distance could be increased, since the field of view is smaller.

Is this a possibility?

Offline Crafeksterty

  • Member
  • Salutes: 73
    • [GwTh]
    • 17 
    • 28
    • 45 
    • View Profile
Re: Spyglass improvement
« Reply #1 on: July 25, 2014, 04:59:38 am »
The only map that would benefitt from this is dunes

Offline kakila

  • Member
  • Salutes: 0
    • 5
    • View Profile
Re: Spyglass improvement
« Reply #2 on: July 25, 2014, 05:38:06 am »
What do you mean?
The Fjords, the canyons...I can think of any of them.

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Spyglass improvement
« Reply #3 on: July 25, 2014, 06:13:23 am »
I think more problem is the randomness of the spyglass. Sometimes the ship is ~10m in front of me and I hit the mouse button like crazy for a minute just to see no effect - ship is not marked.

Offline Sanji the Chef

  • Member
  • Salutes: 2
    • [SAC]
    • 25 
    • 13
    • View Profile
Re: Spyglass improvement
« Reply #4 on: July 25, 2014, 07:16:45 am »
^ agreed. +1

Offline shaelyn

  • Member
  • Salutes: 73
    • [◉‿◉]
    • 40 
    • 42
    • 10 
    • View Profile
Re: Spyglass improvement
« Reply #5 on: July 25, 2014, 08:28:56 am »
The spyglass zoom offers very little advantage against naked eye. Indeed, maybe a rendering issue, sometimes ships are visible with the naked eye but not when they are looked through the spyglass. This is happens consistently when they are near the border of a cloud.

it also happens consistently when someone shoots a flare into a cloud that an enemy ship is in.  enemy ships are visible to the naked eye...but through the spyglass, they're still obscured.  every time.

would like to see that changed.

Offline DMaximus

  • Community Ambassador
  • Salutes: 28
    • [MM]
    • 45 
    • 25
    • View Profile
Re: Spyglass improvement
« Reply #6 on: July 25, 2014, 08:52:36 am »
You can zoom the spyglass with the scroll wheel, which I find really useful. After I do a sweep without the spyglass I do one with the medium zoom when we're blundering around  looking for the enemy. The zoom visibility bug is really annoying though.

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: Spyglass improvement
« Reply #7 on: July 25, 2014, 08:55:42 am »
The rangefinder and spyglass not showing ships while zoomed in is indeed a bug and is slated to be fixed.

Offline Devinstater

  • Member
  • Salutes: 2
    • [DAGZ]
    • 13 
    • 10
    • 10 
    • View Profile
Re: Spyglass improvement
« Reply #8 on: July 25, 2014, 10:57:43 am »
I think more problem is the randomness of the spyglass. Sometimes the ship is ~10m in front of me and I hit the mouse button like crazy for a minute just to see no effect - ship is not marked.

This drives me crazy. If I can see it, I should be able to mark it. Very unreliable.

Offline Crafeksterty

  • Member
  • Salutes: 73
    • [GwTh]
    • 17 
    • 28
    • 45 
    • View Profile
Re: Spyglass improvement
« Reply #9 on: July 25, 2014, 12:23:10 pm »
The thing is it is a mechanic more than a comforting click and go.

Clouds is the main villain here. At times you can spot thru a cloud, and at other times you cant.
But the worst is still being spotted while behind bunches of clouds.

As for rendering distance, really it would only benefitt dunes.
Canyons and fjords is just small enough to render most or all objects + there is loads of obstacles that intrude with your view (Clouds, terrain).

It could maybe help out on the water hazzard. But other than extremely open horizontal maps, increasing the rendering distance isnt needed as most maps fit within the current rendering distance.
If we want to improve on spyglass we should rather look at the clouds.