Author Topic: Squid Race - Maps, Rules, Divisions, Time Change  (Read 11188 times)

Offline Thomas

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Squid Race - Maps, Rules, Divisions, Time Change
« on: July 01, 2014, 06:19:12 am »
Squid Race



New Time: 2 PM EST

The time has been changed due to a conflict with the Sunday Community Skirmish. It is now two hours before the SCS begins. If this causes issues with too many teams, we can change the number of laps per map down to one, and move it to one hour before the SCS.



Race and Division Overview

Division 1:
Crimson Sky Menace
Clan Clan
Black Cloaks
Undo It

Division 2:
Overwatch
TryHards
Holy Celestium Order


Teams have been randomly split into two divisions. Each division will compete in races on 3 different maps (also random). Teams will be given a rank depending upon their time at the end of the race. The time depends upon their finish time + any penalties they earned during the race.

First: 9 Points
Second: 6 Points
Third: 3 Points
Last: 1 Point

The two teams from each division with the best score will proceed to the Champion Division, where they will compete in another set of three races under the same rules. Whoever comes out on top from this grouping will be crowned as the winner, and each member will receive two items from the in game store.


Race Overview

Races will occur through numbered check points. Teams may use any route they choose so long as they pass through the checkpoints. Many maps have the second (final) lap change slightly, so it's advised to review the videos and read the course descriptions below.

In past races, the text chat was not an obvious sign to begin. Instead we will have the ref or caster give the ready sign, and whichever ship is in slot 1 will fire their rear flare. When the flare deploys, the race may begin. (Don't go when the flare is fired, wait for it to deploy to avoid a penalty).

Division 1 Maps:
1. Northern Fjords
2. Battle on the Dunes
3. Duel at Dawn

Division 2 Maps:
1. Battle on the Dunes
2. Northern Fjords
3. Canyon Ambush

Champion Division Maps:
1. Duel at Dawn
2. Canyon Ambush
3. Northern Fjords


((Paritan Rumble was pulled from the map list due to the much higher chance for ship destruction. This may change in the future.))





Rules and Penalties

These rules are the same as the rules found here:
https://gunsoficarus.com/community/forum/index.php/topic,4336.0.html

They have been updated to include more specifics and penalties.



Firing the flare gun:
Before the race: No penalty, unless resulting in a false start (20 second penalty)
During the race: 30 second penalty if no ship is hit, 2 minute penalty if causing damage to another ship

Launching Mines:
Before the race: 20-120 second penalty if no immediate damage, based upon proximity to general course (if it's not on a path between checkpoints, 20 seconds). If the mine is near where ships are expected to be, 60 second penalty. Must wait for mine to go away before starting the race (takes 3 minutes). May be grounds for disqualification if mines continue to be launched.

If the mine causes immediate accidental damage, 60 second penalty. May be grounds for a restart if causing permahull damage. If it continues, disqualification from the race and restart.

During the race: Before the first check point, 30-120 seconds depending on how close to the check point the ship is. If it's immediately after the start, 120 seconds and a restart in the race. If it's right before the checkpoint, 30 seconds. In between is best judgement of the ref.


Using Tar:
Before the Race: No penalty unless damaging other ships. If damage is caused, 30 second penalty. If it continues after warning, possible disqualification.

During the Race: If used before checkpoint 2, 30-120 seconds depending upon how close to the required checkpoint the ship is. If right on the start line, restart of race along with 120 second penalty. If after the first checkpoint and before the second, 60 seconds. If shortly before the second check point, 30 seconds. (Per tar cloud)

Tar may only be used up to one time between check points (so between 2 and 3, you may use one tar cloud. You may use another between 3 and 4, etc). For each extra tar cloud used, a 20 second penalty will be applied. If this happens over 5 times, the team may be disqualified.


Kills and Deaths:

Before the Race: Killing a ship before the race is an instant disqualification.

During the Race: 0-240 seconds, depending upon severity. Ships may not 'purposely' kill another ship. In a situation where one ship is in an ideal location to be killed by another ship (ie: backed up against a wall, heavily damaged and surrounded by mines, dragging on the ground, etc), the ships are to do their best not to kill the damaged ship. If the ref notices your ship go out of it's way to kill another ship (Such as ramming them into a wall at full speed), you will be penalized 240 seconds.

If you kill another ship accidentally, such as when a ship is already heavily damaged from running into terrain and mines the whole race and then runs into two of your mines, your ship will not be penalized. It is up the ref's discretion upon one ship's intent to kill the other, and may give a partial penalty.


When your ship is destroyed, your time will be paused after you respawn. This means that your time penalty will be however long it takes you to respawn. Your ship must then proceed to the last checkpoint you completed and begin from there. Your timer will start once you pass through that checkpoint (recommended to go through at full speed and in the right direction).




Checkpoints:

Failure to pass through a checkpoint may result in a time penalty. This is only applied if a ship is reasonably close to the checkpoint. If a ship is too far from the point and merely skips past it, they cannot complete other checkpoints. If a ship passes reasonably close (such as around the wrong side of rock pillar, or not quite passing over a terrain marker) they will suffer a 30 second penalty, but be allowed to proceed to the next check point.
« Last Edit: July 01, 2014, 11:57:19 am by Thomas »

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #1 on: July 01, 2014, 06:21:21 am »
Canyon Ambush

Video Link:https://www.youtube.com/watch?v=4uIFI7aJFZI





Canyon Ambush start line is along the 'B' line when looking at the map. Ships must be between the 4 and 5 lines, noses on the line and relatively stationary for the signal to start to be given.

The race will proceed as follows:

Start Line->1->2->3->4->5->6 (lap 1)

1->2->3->4->5->Finish  (lap 2)

Check Point 1

Check Point 1 is between the two rocks pictured above.

Check Point 2

Shortly after check point 1. Checkpoint 2 is between the cliff faces on the left and right (roughly near the 3 line when viewing the map).

Check Point 3

Checkpoint 3 is the short rock in the corner of the map. Ships must pass over the rock before proceeding.

Check Point 4

The fourth check point pictured above is the large piping/pole sticking out of the ground. Ships must pass around the left side of this pole (between the pole and southern map edge)

Check Point 5

Along the western side of the map, between lines 2 and 3 when viewing the map. Ships must pass to the left of the rock face (the rock on their right, cliff side to the left)

Check Point 6/Finish Line

The sixth checkpoint doubles as the finish line. Using the small structure on the left, and rock pillar on the right. During the first lap, players will proceed back to check point one and begin again for lap 2. Upon reaching this checkpoint during the second lap, it is now the finish line and completes the race.
« Last Edit: July 01, 2014, 06:44:31 am by Thomas »

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #2 on: July 01, 2014, 06:23:24 am »
Duel at Dawn

Video Link: https://www.youtube.com/watch?v=sdu3znW0wj0




This map is a little more complicated, but with fewer check points.

Race will proceed:

Start Line->1->2->3->4 (lap one)
1->2->3->Final Lap 4->Finish Line (lap two)


Check Point 1

First checkpoint is between two of the ribs in the SW of the map. You can go over or under the pipe, but you must pass between the ribs. Once you're past the pipe, you have passed the check point.

Check Point 2

The next Check point is in the SE between the large structure seen above and the map edge. The video may give you a better idea, or just look at the map.

Check Point 3

Must pass through the ribs seen above.

Check Point 4

From the mast on the ship to the map edge (tip of the ship).

After passing this point, you have completed lap one. Proceed to Check Point 1 and continue.

Check Point 5

On your second lap you must pass through the entrance of the ribs on the other side of the map (seen above) after passing through checkpoint 3. The ship no longer counts as a check point.

Finish Line

The finish line is near the NE side of the map (between 2 and 3, and b and c when viewing the map). The ship must pass between the ribs, and may go under or over the pipe. Once past the horizontal pipe, the finish line has been crossed.


« Last Edit: July 01, 2014, 11:23:22 am by Thomas »

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #3 on: July 01, 2014, 06:25:38 am »
Battle on the Dunes

Video Link: https://www.youtube.com/watch?v=RySkyo-9q3s



A lot more open map, plenty of checkpoints. Once more, the second lap will have some differences from the first. This was missed in the original video, but there is a note edited in. The starting line is along the 1 line, between the edge of the map and A.

Race will proceed:

Start Line->1->2->3->4->5->6->7 (lap 1)

To start lap 2, head to checkpoint 1 after completing checkpoint 7

1->2->3->4->5->6->7->8-> Finish Line (lap 2)



Check Point 1

This is between the ribs near the Leviathan. You can fly over them or between them, but not around them.


Check Point 2

Slightly further ahead is Check Point 2. This is an engine near the Leviathan. You have to pass over it, similar to the rock on Canyon Ambush.

Check Point 3

The next Check Point is the large battleship. You need to fly around the front of it (not over it).

Check Point 4

Just past the battleship is this structure sticking out of the sand. Merely fly to the left of it and you're past check point 4.

Check Point 5

This next checkpoint is the start of the ribs, you must pass between the two ribs (you can fly high, but you must still be between them).

Check Point 6

This checkpoint is the ribs right before the last two ribs, not the last ribs themselves.

Check Point 7

For this Check Point, you need to fly around the outside (between the engine and the map edge) of the engine. After this check point, continue back to check point 1, unless this is your second and final lap.

Check Point 8

If this is your final lap, proceed to Check Point 8. This is between the Leviathan and the large engine that's near it. You don't have to go all the way around the leviathan before coming back, you just need to pass through that point.

Finish Line

The finish line is between the ribs, right in the middle. There's a small gap between them in the sand. Once you pass through here, you've completed the race.
« Last Edit: July 01, 2014, 11:55:14 am by Thomas »

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #4 on: July 01, 2014, 06:27:11 am »
Northern Fjords

Video Link: https://www.youtube.com/watch?v=yt8XVbl25UM



Video is highly recommended for this course, both laps are shown in the video.


The starting line is along the D line, between 2 and 3 when viewing the map.

The race will proceed:

Starting Line->1->2->3->4->5/6->7->8/9 (Lap 1)
1->2->3->4->5/6->7->8/9->Finish Line (Lap 2)

The check points (5/6) count as one check point. After you pass over the top, you are considered through the check point. This is the same for check points (8/9). The finish line is slightly offset from the central arch.



Check Point 1

This first check point is the central large archway. You may pass over or under it, but must not go around it.

Check Point 2

This checkpoint is around the outside of the SW mountain range.

Check Point 3

Right after check point 2 is check point 3, you need to fly through the first archway

Check Point 4

Directly ahead of checkpoint 3, you must fly through the next archway.

Check Point 5/6



For this checkpoint, you must fly under, then over the large central archway.

Check Point 7

After the archway, head to the bridge in the NE of the map and fly through the gap.

Check Point 8/9


Similar to 5/6, you must fly through the hole in Candy Mountain before flying above that same arch. After completing this check point, proceed back to checkpoint to begin lap two, or head to the finish.

Finish Line

The finish line is not the arch itself, but the area right next to it. Passing the archway on the right (with the arch on your left) completes the race.
« Last Edit: July 01, 2014, 11:54:43 am by Thomas »

Offline Tropo

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #5 on: July 02, 2014, 09:14:05 pm »
sorry every one in the community and organizes due to the time change im really sorry to say but tryhards won't be able to make it

4edt was the prefect time for us 6am for me and out side of castus work hours.

good luck and have fun

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #6 on: July 02, 2014, 10:57:29 pm »
I'm sorry to hear you can't make it. We might be able to move the time up an hour, but that'd be pushing it really close to the SCS. Sadly 4PM-6PM is generally the golden hour for when events can take place, and those times tend to already be filled.

Originally it would run at the same time as SCS, but then players wouldn't be able to participate in both, and I know a lot of clans love the SCS. We could have moved it after, but the SCS has been taking around 3 hours to complete, which would be way too late to start matches on a Sunday for a lot of players.


As it stands we now have 3 slots open for wildcards. We also have the option of changing it to a 3v3 map and putting all the teams into the same division, but it's a bit late for that (unless teams prefer it).

Offline RunningTree

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #7 on: July 03, 2014, 12:38:03 pm »
Thanks for the guides and videos.

At this point in time, I would be in more agreement with merging both divisions into one, even using the Division Two map line-up as-is, since all those maps have 3v3 versions. The Champion Division can still be run 2v2 as-is, too -- one team out of the (now) 5 competing would be eliminated out. I think this would just minimise re-doing the work that has been put into this.

But let us know any official decision on this soon, so we can communicate them onward :)

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #8 on: July 03, 2014, 03:54:16 pm »
That's a great idea and completely slipped my mind. Unless we get too many wildcard sign ups (I don't forsee that happening) we'll likely shift everyone into division 2 and use the 3v3 versions.

Offline Spud Nick

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #9 on: July 11, 2014, 05:25:34 am »
Do you have the videos up for this event Thomas?

Offline Queso

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #10 on: July 12, 2014, 12:18:06 am »
I would also be interested in such videos.

Offline Thomas

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Re: Squid Race - Maps, Rules, Divisions, Time Change
« Reply #11 on: July 13, 2014, 12:03:34 pm »
http://youtu.be/wHYuRJGDHq0

Thanks for the reminder, and sorry about the delay and quality. The video is now up on youtube at the link above.