Author Topic: Adventure Mode Ship Ideas  (Read 7983 times)

Offline The Fat Kid

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Adventure Mode Ship Ideas
« on: July 07, 2014, 07:33:45 pm »
For Adventure Mode, I think that the ships should be bought from a shipyard or other. These ships start as a template, *i.e. the ships in Skirmish Mode* but you can move gun attachment points around and select guns, along with perhaps different hull attachments. Not only that, but ships would hold resources. They would need fuel *coal, water is cheap and good fuel, but oil is an expensive fuel that needs a converted engine to run. However it is incredibly efficient and powerful.*, food *without it, your characters begin to starve. Food can also spoil if you let it sit long enough.*, and cargo *This is what will make you the money. It can be many things, but the main thing is that you can buy it and sell it, or deliver it on a contract. It can be plundered by pirates.* Here are some of the template ideas:

ANT

This is a very small, 1-2 crew ship. It can hold about 1/2 ton cargo, and has 1 light gun attachment point. The Ant has low hull and armor, but it is very fast due to its light weight. It can't hold all that much coal, water, and food, so it's no good for long hauls, unless you make several stops. The main advantage of the Ant is that it is very cheap compared to other airships, making it an excellent choice for a first airship. The Ant has 1 engine, which is more than enough to propel the small craft.

BLADE

This airship is somewhat strange. It's cockpit is very similar to the Pyramidion's, but the airship is long and thin. The Blade is somewhat frail, holding about average fuel, cargo, and food. It's greatest advantage is that it runs on oil, eliminating the need to convert the engines. The Blade also has several light gun posts along the sides, but nothing on the front or rear. It is somewhat expensive, owing to the preconverted oil engines.

PLATFORM

This airship is... odd. It is essentially a large zeppelin with catwalks above and below. There is an internal shaft connecting the two. The bottom catwalk contains the engines and zeppelin pump, while the top contains the weapons and the cockpit. The fuel, food and cargo is contained within internal tanks, making it a very secure airship. The Platform's top and bottom catwalks have several gun attachments on them, making it a hard nut to crack from nearly any angle. The Platform is about medium-expensive.


Is there anything wrong or interesting? Comment about it! Make sure to add your own ideas!

Offline RistoH

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Re: Adventure Mode Ship Ideas
« Reply #1 on: July 16, 2014, 01:35:53 pm »
Those ship ideas were great but i think that the fuel or food/water would be a little complicated and would change the game a lot. Also changeable gun attachment points have been talked about and they would require so much work that itis unlikely.

i think that the cargo thing sounds very interesting, i knew there supposedly will be cargo but limits and different ships holding different ammounts of cargo and you can hold cargo on non-contract time sounds very nice.

My own idea would be inspired from  Gabriel's raids on pirate/merchants. So you could steal resources from their camps and sell them later.

Convertable engines for more powerfull fuel is a great idea. Upgrading your ship to run faster.

Ship idea.

Juggnautt, very large ship with much room, firepower and endurance. Moves extremely slowly.
requires a large crew to keep it up 'n' running. Only a large enemy fleet can bring it down.

Offline Neithrantulre

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Re: Adventure Mode Ship Ideas
« Reply #2 on: July 16, 2014, 07:01:21 pm »
Ship idea.

Juggnautt, very large ship with much room, firepower and endurance. Moves extremely slowly.
requires a large crew to keep it up 'n' running. Only a large enemy fleet can bring it down.
Juggernaut?
That sounds like an amazing way to end the Adventure mode/ a final fight. Waves and waves of AI airships and planes attack your overpowered bigship, but still make it very difficult to survive.
Then we can add a few game modes for skirmish that are 3v1 or something.

Offline RistoH

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Re: Adventure Mode Ship Ideas
« Reply #3 on: July 17, 2014, 04:07:55 pm »
Ship idea.

Juggnautt, very large ship with much room, firepower and endurance. Moves extremely slowly.
requires a large crew to keep it up 'n' running. Only a large enemy fleet can bring it down.
Juggernaut?
That sounds like an amazing way to end the Adventure mode/ a final fight. Waves and waves of AI airships and planes attack your overpowered bigship, but still make it very difficult to survive.
Then we can add a few game modes for skirmish that are 3v1 or something.

I think the devs said there wil be no planes, but the juggernaut would be really amazing for co-op or skirmish, sending loads and loads of small ships at you.
« Last Edit: July 17, 2014, 04:12:37 pm by RistoH »

Offline SirNotlag

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Re: Adventure Mode Ship Ideas
« Reply #4 on: July 17, 2014, 07:23:52 pm »
devs said we would not be the ones flying the planes but AI would be using them against us.

Offline RistoH

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Re: Adventure Mode Ship Ideas
« Reply #5 on: July 18, 2014, 03:14:12 am »
Oh, thanks for correcting.