Author Topic: 1.3.6 Tar Changes  (Read 21113 times)

Offline DJ Tipz N Trix

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Re: 1.3.6 Tar Changes
« Reply #30 on: July 15, 2014, 10:30:33 pm »
Tar is OK to use...

Offline Sammy B. T.

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Re: 1.3.6 Tar Changes
« Reply #31 on: July 16, 2014, 01:47:31 pm »
I was flying a bit last night with it as I was in a junker but not facing any blenders. If it is still useful, the utility of it escapes me and previously I was one of the most consistent user of tar in competitive. The lack of immediateness of this and the increased damage makes it useless as an escape tool. If you want it to be primarily a weapon then you ought to make a new tool for a screen. It was very disappointing to use and tarring used to be major component of my playstyle. Please revert to the way it was, you know the way that no one complained about.

Offline Byron Cavendish

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Re: 1.3.6 Tar Changes
« Reply #32 on: July 16, 2014, 02:02:38 pm »
I'm with ya on that Sammy.

Offline RearAdmiralZill

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Re: 1.3.6 Tar Changes
« Reply #33 on: July 16, 2014, 02:16:32 pm »
Minus the fact is was broken by quickly tapping it on and not sustaining engine damage. The mechanics of it were fine though.

Offline Queso

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Re: 1.3.6 Tar Changes
« Reply #34 on: July 16, 2014, 02:22:51 pm »
There are some changes on how tar works in the next patch. If the numbers need changed when that goes in we'll definitely be looking at tweaking them. The change is going to be something a bit different, so adjusting the numbers right this moment won't be very meaningful. So just hold on and we will definitely be looking for feedback on it soon.

Offline RomanKar

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Re: 1.3.6 Tar Changes
« Reply #35 on: July 16, 2014, 08:26:30 pm »
For the record, I'm ok with Tar being so that Sammy never uses it again.

That is all.

Offline Frogger

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Re: 1.3.6 Tar Changes
« Reply #36 on: July 16, 2014, 09:02:45 pm »
Just return tar to its previous tappable state, but make it so that it damages engines. Problem solved! The only dealbreaker with tar right now is its unpredictability.