Sign Up Ends: June 29Event Occurs: July 6 at 4 PM EST (8 PM UTC) What is Squid Racing?A Squid Race is where instead of fighting to the death, captains and crew agree to instead choose a Squid as their ship, and have a semi-friendly race around a predetermined course on one of the maps.
Which is what we're going to do, but in a large scale event format; trying to get a good mix of violence with good old racing.
How it worksA Team will consist of four (4) players on a ship. This ship will be a squid and have a forward and right side mine launcher. The rear weapon will be a flare gun, which is only to be used to signal the start of the race.
Depending on the number of teams participating, refs, and streams available; teams will be assigned a group and compete in races on three randomly determined maps. Groups, maps, and courses will be shown Monday (June 30th). These will include a series of pictures and/or video walkthroughs to help teams learn the courses accurately.
Teams will be awarded points depending on their total time at the end of each race (eg: First is 9 points, Second is 6, etc). The teams in each group with the best score after a series of three races will move onto the Championship Race, and compete for total victory in another series of 3 races. (prizes tbd)
Each race will consist of a series of checkpoints that teams must pass through in order to complete the race. How they reach the checkpoints is up to them. Each race will begin with the ships gathering at a predetermined location and getting relatively lined up and stationary before ship #1 fires a flare. Once the flare deploys, the ships may begin racing. Rules will be enforced by referees to ensure fair play. Breaking a rule will result in a time penalty or possible restart of the race depending upon the severity. The race ends when every ship passes the finish line. At the end of the race, the red or blue side will surrender based upon the color of the ship who came in first (if Red comes in first, blue team will surrender and vice versa).
Courses and Laps will attempt to create a match that isn't too short or long to allow for a number of low commitment games to be played in a decent amount of time while still being entertaining.
Rules:- Teams will consist of a single ship of 4 players. Incomplete teams will not be allowed
- Players may only race for one team for the duration of the event
- The flare gun may -not- be fired unless directed by the Ref at the beginning of the race
- No mines may be launched until passing the First checkpoint
- No tar may be used until passing the second checkpoint
- Each team may only create one tar cloud between check points (For example: You may create a tar cloud between checkpoints 3 and 4, and then another between 4 and 5; but you cannot create two tar clouds or more between check points). You cannot 'save up' tar clouds.
- No deliberate killing of ships. (eg: If you see a ship floundering against a canyon wall, do not ram into them at full speed to kill them. If you see a ship run into 4 mines and start sinking to the ground, do not fire a mine at them to finish them off)
- If your ship is destroyed, your time will be paused and you must pass through the check point you last passed through to begin your timer again.
- You must pass through the checkpoints in order as outlined by the course description (to be released)
- Breaking a rule will result in a time penalty depending upon the severity (Guidelines and examples will be released the same Monday as everything else)
- If the rule breaking is severe enough, the match may be reset and/or a ship could be disqualified (continually mining everyone at the starting line is an example)
TLDR: Squid Race (4 players per team), use the sign up format below. The groups, courses, and other information will be given on June 30th. If you're interested in Reffing, streaming/casting, or other please contact me. Feel free to discuss the event in this thread.
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Sign Up Format:Team Name:
Logo:
OptionalPoint of Contact:
In game name or steam ID, or skypeTeam Members:
List at least fourVerify that you have read and fully understood the rules