Author Topic: Oculus Rift support in the future?  (Read 13717 times)

Offline FreezerBurn

  • Member
  • Salutes: 0
    • 1
    • View Profile
Oculus Rift support in the future?
« on: March 25, 2013, 02:46:14 pm »
I'm getting an Oculus Rift when the consumer version is released, will Guns of Icarus support it?  I bet being in the environment with the Oculus Rift would add so much to the experience.

Offline Shinkurex

  • CA Mod
  • Salutes: 102
    • [MM]
    • 45 
    • 20
    • 43 
    • View Profile
Re: Oculus Rift support in the future?
« Reply #1 on: March 25, 2013, 02:57:46 pm »
Unity supports it:

http://www.cinemablend.com/games/Oculus-Rift-Now-Officially-Supported-By-Unity-Engine-53940.html

GOI is built with Unity, so I can assume that if it isn't supported currently, it will in the future :P

Offline HamsterIV

  • Member
  • Salutes: 328
    • 10 
    • 45
    • 45 
    • View Profile
    • Monkey Dev
Re: Oculus Rift support in the future?
« Reply #2 on: March 25, 2013, 03:07:42 pm »
Isn't GOIO built on Unity 3.x? There might be comparability issues if it the Oculus Rift were developed for Unity 4.x .

Offline Qwerty Kun

  • CA Mod
  • Salutes: 23
    • [Duck]
    • 19
    • 19 
    • View Profile
Re: Oculus Rift support in the future?
« Reply #3 on: March 28, 2013, 12:00:37 am »
Unity is almost always upwards compatible. 4.x will be able to use all lower itterrations programs

Offline Watchmaker

  • Muse Games
  • Salutes: 55
    • [Muse]
    • 28 
    • 26
    • 17 
    • View Profile
Re: Oculus Rift support in the future?
« Reply #4 on: March 28, 2013, 11:51:00 am »
Nope, GoIO is now building off Unity 4.x (see also: we now have a Linux build).  I can make no guarantees about Oculus Rift support at the moment, though; I expect we would need to do some work of our own to make the game actually playable on the Rift (this is always how it works, regardless of what the engine tech says).

Offline Jove Chiere

  • Member
  • Salutes: 2
    • [Esp]
    • 9
    • View Profile
    • GRAFOSYAKUZA
Re: Oculus Rift support in the future?
« Reply #5 on: June 13, 2013, 11:01:33 am »
This is a video testing the game Goio with Vireio application that converts normal for a stereoscopic image, for use in almost any type of glasses.

http://www.youtube.com/watch?v=a-oKJ-HwYfQ

In this case I was trying to be compatible with Oculus Rift. And the result is pretty good at first glance (for lack of having the glasses to view).

Vireio you can get the program on its website: http://www.vireio.com/ & http://vire.io/

To work in Goio only have to add in the file .\Perception\cfg\config.xml the sigueinte Online:
Quote
<profile game_name="Gun of Icarus Online" game_exe="GunsOfIcarusOnline.exe" game_type="500" separation="0.00282" convergence="0.025" swap_eyes="false" yaw_multiplier="25" pitch_multiplier="25" roll_multiplier="1" />

Then run .\Perception\bin\Perception.exe and immediately start the game Goio.

Now you have the game to your 3D glasses.
« Last Edit: June 13, 2013, 11:03:16 am by Jove Chiere »

Offline Niels Juel

  • Member
  • Salutes: 5
    • [ψ꒜]
    • 45 
    • 37
    • 45 
    • View Profile
Re: Oculus Rift support in the future?
« Reply #6 on: June 17, 2014, 02:03:57 pm »
I'm sorry, what you wrote there makes no sense, could you type out a specific guide?

Offline Lenin's Ghost

  • Muse
  • Salutes: 3
    • [Muse]
    • 7
    • View Profile
Re: Oculus Rift support in the future?
« Reply #7 on: June 25, 2014, 12:42:17 pm »
Has anyone else had any luck with the VIREio thing?

The youtube video certainly looks like it is formatted correctly for the Oculus, but when I tried it with the devkit here, it either displayed normally or crashed the game on start.

If anyone gets this working, please let me know what steps you took, and include which version of VIREio you tried and your computer set up (especially video card model and driver).

Thanks :)

Offline Einhanded

  • Member
  • Salutes: 0
    • [◕_◕]
    • 11 
    • 22
    • 37 
    • View Profile
Re: Oculus Rift support in the future?
« Reply #8 on: August 09, 2015, 11:34:40 pm »
This is a video testing the game Goio with Vireio application that converts normal for a stereoscopic image, for use in almost any type of glasses.

http://www.youtube.com/watch?v=a-oKJ-HwYfQ

In this case I was trying to be compatible with Oculus Rift. And the result is pretty good at first glance (for lack of having the glasses to view).

Vireio you can get the program on its website: http://www.vireio.com/ & http://vire.io/

To work in Goio only have to add in the file .\Perception\cfg\config.xml the sigueinte Online:
Quote
<profile game_name="Gun of Icarus Online" game_exe="GunsOfIcarusOnline.exe" game_type="500" separation="0.00282" convergence="0.025" swap_eyes="false" yaw_multiplier="25" pitch_multiplier="25" roll_multiplier="1" />

Then run .\Perception\bin\Perception.exe and immediately start the game Goio.

Now you have the game to your 3D glasses.

you don't put that line into the config.xml, you put it into the profile.xml at the end, but before the "</profiles>". make a copy of the file, as you will surely want to change it back. It doesn't work well, and would need some tweaking. if you jump into a gun and move it around it's pretty disorienting as it won't move at the speed of your movements.

I'm using Vireio Perception 2.1.6 - I took little steps beside adding that line to the profile.xml - I have an Nvidia Geforce 570
« Last Edit: August 09, 2015, 11:37:39 pm by Einhanded »