I know in a previous blog post you said you didn't want to talk about why you do certain things, but I'm going to ask anyway. Can you explain the decision making process you went through for this last patch?
Also, should we expect any hotfixes in the next few days that adjust anything other than stability, or is this a final release?
Well a lot of things changed in this patch in regards to balance. Fire has been something that we've been wanting to play with for a long time and finally got the bandwidth to do so. That was the biggest.
The other issue was that disabling components was not meaningful. They were rebuilt too quickly to make any sense. So the change to that was an obvious one.
I've already hotfixed the Hwacha (spread 6 from 5 degrees, AoE 7m from 10m radius... very minor changes to test out). It was far too effective with burst rounds (Zill, that's because of you
). It's still a very dangerous gun (as it always has been, just overshadowed by the ease of use of medium flak). However, I don't believe we're in OP territory yet. Just because you lose with it (patch has only been live for 24 hours), give it a couple more shots and figure out a counter. Hwachas have a large spread degree so keep that in mind.
And because disabling is more meaningful now... you should give it a shot in your Hwacha counter strategies.