Author Topic: Red Button Consequences  (Read 59028 times)

Offline macmacnick

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Re: Red Button Consequences
« Reply #30 on: March 26, 2014, 01:12:34 am »
(abby, parenthesis mean comments — to an extent)

Offline AbbyTheRat

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Re: Red Button Consequences
« Reply #31 on: March 26, 2014, 01:16:37 am »
(I'm a fan of itatic for comments but ok. The button doesn't care for comments and still refuse to acknowledge your place in this universe. The button seem to like Abby and has thus been kind to her. Abby hopes this carries on)

Abby showers the button with love and affection and making sure it home is restored to it former glory with all the signs. Leaving it untouched.

Offline macmacnick

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Re: Red Button Consequences
« Reply #32 on: March 26, 2014, 02:33:00 am »
The Button gods notice this and put Abby against the wall, and she goes the way of the customer service department of Sirius Cybernetics — First against the wall when the revolution happens, in this case the Button revolution.


Push.

Offline macmacnick

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Re: Red Button Consequences
« Reply #33 on: March 31, 2014, 11:49:49 pm »
It seems like the button is ignoring me — I'll try again, but pushing harder this time...
*Push*

Offline Oliver Colt

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Re: Red Button Consequences
« Reply #34 on: April 01, 2014, 01:29:00 am »
This.

*Tiny push*

Offline Squidslinger Gilder

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Re: Red Button Consequences
« Reply #35 on: April 01, 2014, 04:23:01 am »
Oliver's tiny push has activated macmacnick's trap card...which, in turn, catches macmacnick....



*Cackles then paints a little kitty face on the button then sneaks off hoping to catch a wild B'Elanna.

Offline B'Elanna

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Re: Red Button Consequences
« Reply #36 on: April 04, 2014, 10:21:30 pm »
*Cackles then paints a little kitty face on the button then sneaks off hoping to catch a wild B'Elanna.



.B'Elanna takes the console apart to figure out what's wrong with the mechanism.



Offline AbbyTheRat

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Re: Red Button Consequences
« Reply #37 on: April 04, 2014, 10:54:29 pm »
The dismantling caused a reversed feedback loop on the dilimion crystals, in turns causes the frequency of the matrix to go out of alignment with the input feed from the deflector shield.

The deflector shield fizzed and popped causing an strong attraction from the gas cloud the ship was flying though creating an overloaded warp core. The ship blipped out of this reality, leaving only a dismantled button behind and traces of time diffraction that could be picked up by a passing by ship, this happened to be the Enterprise, leading them on a chase. Data theorized that it could be caused by this dismantled button and worked to bring back the ship and crew.

It was discovered that by rebuilding the button and powering it with the gas from the cloud in a compacted form, it had to be collected using a scoop coated in dark matters traces of the ship which then slowly got pulled back into this reality... the ship is badly damaged, and B'Elanna has seen.. things.. but she's alive.

Picard warns them about the button and tows the ship containing the button to stardock when a bumbling Ensign, AbbyTheRat, trips and lands on the button. She feels bad and close her eyes to the impending doom....

Offline macmacnick

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Re: Red Button Consequences
« Reply #38 on: April 04, 2014, 11:09:56 pm »
All of the sudden, a Romulan warship appears, uncloaking itself. A strange occurrence, isn't it, considering the Romulan neutral zone is about 100 Light-years away? Without enough time to even think of why they could be there, the Romulans fire upon the USS Enterprise-E, right after closing communication with Captain Picard. The Ship is on Red Alert, with everyone tense, chaos rampant. Shields are at 90% and falling, the Enterprise tries to flee, but cannot, as the warp nacelles lack sufficient energy to propel the ship any faster than warp 9.6, and the Romulan ship is going at Warp 9.65. However, by shutting down all unnecessary systems, the Enterprise manages to get the power needed to go fast enough to escape the Romulan warship.

*Push*

Offline Piemanlives

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Re: Red Button Consequences
« Reply #39 on: April 04, 2014, 11:11:19 pm »
The view screen activates.

https://www.youtube.com/watch?v=6rYhRqf757I

I stare at the button and kick it.

Offline Cheesy Crackers

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Re: Red Button Consequences
« Reply #40 on: April 06, 2014, 10:38:34 am »
Your kick activates this> http://gaben.tv/

I shout at the button "Shut up and take my money!" Throwing cash at it and headbutting it continuously.

Offline AbbyTheRat

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Re: Red Button Consequences
« Reply #41 on: April 06, 2014, 11:39:04 am »
The button enters your money in a lottery and you had the winning number for Muse Games. You're now very broke and unable to fund muse games causing a few homeless people but you can't let them go, you got to keep going.

After a while Muse games has developed The Big Red Button and released it, saving the company.

Abby decide to leave this one unpressed and sells it to the next poster.

Offline Squidslinger Gilder

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Re: Red Button Consequences
« Reply #42 on: April 08, 2014, 03:21:32 am »


Abby has made Gizmo sad...EA takes advantage of this, buys up Muse, and obtains the button. Pushing the button now counts as day one DLC for Red Buttonfield 5. To find out what happens after pressing the button you must pay for Premium where you get "After the Press" "Blue Button Rising" and "Endgame Button".

*Decides to pass on this pressing as EA is clearly marketing for Button of Duty fans.

Offline macmacnick

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Re: Red Button Consequences
« Reply #43 on: April 16, 2014, 04:54:06 am »
EA Turns Gilder's Life into an Free to Play game that is also Pay to win and Extremely popular, with Extremely overpriced DLCs and people who openly hate EA and yet are entrenched in the game.



*Push*

Offline Squidslinger Gilder

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Re: Red Button Consequences
« Reply #44 on: April 16, 2014, 06:20:52 pm »
Macmacnick's push introduces Zukarotic content into game. Zukarotic content spreads like a wildfire through all current and future EA games. Hence every ship in GOIO now has a naked Zuka figurehead and a new class is introduced called the Polisher. Polishing Zuka figureheads with Zukasauce now grant ships functional death rays. GOIO becomes a flying death ray game and it comes down to whoever can polish Zuka faster wins, which is unsurprisingly is a vast improvement to GOIO and makes Muse billions. EA then launches new Zuka polish DLC which grants special Zukarotic powers depending on the polish used.

*Does not see any reason to push the button again as this Zuka world line has brought perfection to the world.*