"I'm pretty sure Tropo, who is level 12/13/14, has probably played at least twice as many games as you coldcurse. Check who the poster is before you bring up experience."
Redria-
So because tropo has a higher skill level, it means that I'm unexperienced?
I am proud of myself that I came this far and fight among the elites.
The reason that I am not such high achievment levels is that I don't really mind about those levels, It's a game of skill and tactics after all.
Don't compare me to others because I have done alot in GoIo, more then you think.
Everyone is unique and has their own story, never compare one person with another by a quick look on their levels.
So please think of what you are saying because some people don't like it.
Do not think of his as an insult, I am just pointing out the fact that you should never judge that quickly.
Each person has their right to say something if it's related to the topic.
Back to the topic:
I think having a minimap mak this game feel more like an FPS then a team based game. Communication is key, meaning that you have to communicate with eachother to make things work. This also includes your positions and thinking together about tactics.
The minimap is in my point of view a little tool to let you know where the enemies are. If this is the case, then you wont rely on information from your crew or other captain anymore about the enemy position.
Reffering new players as "noobs" is a little low. We all had to learn the game, Each and everyone of us. We learned to communicate and map tactics. We didn't need a minimap for that. When I think back at the time when I started playing this game, I found it very enjoyable that everyone is really nice because of the great community that supports this game.
My opinion is that the minimap is an unnecessary feature. We never needed it and so will the generation after us.
Why would we wish to change the game experience by adding things that we don't need?
"@ thomas good points but im ok with making the game easier as its aready a hard game"
Tropo-
It's not that had at all. Communication is the key. Having a minimap doesn't make you better. Taking a look at a minimap costs you 5 seconds because they are so small. In half that time I pressed "M" and already know where you are going and what your plans are.
You're not paying attention to other parts of the game that can make the difference between a victory and a defeat.
I'll put them in a list for you to make it a bit
Easier for you.
-What is the enemy ship loadout?
-What map are you playing on?
-Is your loadout countering their loadout?
-Does your crew have the right tools?
-Are you convidend that your pilot skill is good enough to win?
-Do you know everything about your ship to use it advantages?
- Do you know any tactics you can use?
-Is your teammate able to communicate?
-What is the morale on your ship?
-Do you need cloud cover with your current shiploadout, or do you need clear view?
-What are the basic cloud paths on the map and which direction is the wind blowing?
These ar all factors you should be thinking of when you definitly want to win in Elite matches. And this is not the full list.
But for small matches for new players you don't need to do this, you only need to do the following and the game will be a bit easier.
-Communicate with crew and other captain.
-Tell your crew what you are going to do, so hey can be ready for it.
-Tell the oher captain what you are going to attack and what he should do. (Don't start commanding like a dictatorship, just suggest to focus fire)
-Be a nice person. (earn respect by showing respect to others.)
-Never dive straight into the enemy team without an ally. (Unless you want to die in 10 seconds.)
-Make sure that your loadout makes sense. (Unless you are convidend that you will win with 5 minelaunchers.)
-Experiment wih your ship. (you will learn more by experimenting.)
-Know where you are flying. (press "M" if you dont know what your current position is. think of what you are going to do. Maps are very easy to remember if you played some matches on them.)
-Don't ram a galleon with a squid. (Obvious)
All of these points in the lists don't require a minimap. It's what I call "Positional awareness", you learn this as you play the game.
"but im sick of those players thay i have to explain every thing too you know the one that flys to the wrong side of the map or even rite at the mark emeny"
Tropo-
Teaching new players what to do is optional. Tropo you clearly describe a ship filled with people who played for the very first time or are just trolling you. This has nothing to do with a minimap. There always are tooltips at the top of the screen when you start playing the game, these can be turned off by going into the menu.
If you have problems with your ally, then fly behind him so you know when the enemy comes, you both are pulled into battle and he has no other choice to fight back or run.
You should know better Tropo, you're the one that created most of the training days.
"Agreed, the tutorials have to be reworked, but that's a problem of how you are being introduced to the game and not the game itself. If someone can't keep up at university you don't just lower the standards, you have to work on education before university."
RainerZuFall-
I agree and disagree with rainer. I agree with you because this should be explained in the tutorials. But I disagree with you because I think you should make this clear thefirst time you play as pilot. Maybe Showing the gametips above your screen when you first play the game in a more obvious color. The more obvious color would trigger the player to test things out and exploring the game.
so in closing point mini map that only have the map view and the emmny and team mate would just be a circle and not a directionally arrow
Tropo-
Then what is the use of a minimap if you can't get the information you need. Only seeing the presence of the enemy isn't really helpfull. You only obtain the knowledge "oh they are there." but you don't know the height of their current position or what direction they are facing at.