Author Topic: "The Cogs" League Discussion  (Read 93852 times)

Offline Squash

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Re: "The Cogs" League Discussion
« Reply #90 on: April 29, 2013, 05:42:06 pm »
We also have our own weekly variety show event, and being in a team is not a requirement for participating.

Offline N-Sunderland

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Re: "The Cogs" League Discussion
« Reply #91 on: May 04, 2013, 06:24:16 pm »
Swallow, I just thought I'd mention a few things.

-The two groups are called Merry Northern Storm and Northern Air Fleet.
-The flare gun has a range of 600 metres before it stops. Clouds have no effect on when it stops moving.
-The W in Wagner is pronounced like a V.
-The Pyra isn't squishy (I think you said that it is, correct me if I'm wrong).

Have a good day :D

Offline Squash

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Re: "The Cogs" League Discussion
« Reply #92 on: May 04, 2013, 06:39:55 pm »
Actually Sunderland, my understanding is the flare moves until it hits a cloud, then stops!

Offline N-Sunderland

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Re: "The Cogs" League Discussion
« Reply #93 on: May 04, 2013, 07:03:41 pm »
Poor Swallow. For all of his efforts we just make fun of him so much :D




Offline Xemkobankavareniya

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Re: "The Cogs" League Discussion
« Reply #94 on: May 04, 2013, 07:19:56 pm »
Papa, i didn't say Spire is a crap. Spire is weaker now, than it was before patch. imo
Spire is my fav <3

Offline Squash

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Re: "The Cogs" League Discussion
« Reply #95 on: May 04, 2013, 09:31:54 pm »
Really? I thought the spire got a significant buff, what makes it weaker?

Offline RearAdmiralZill

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Re: "The Cogs" League Discussion
« Reply #96 on: May 04, 2013, 09:41:12 pm »
Really? I thought the spire got a significant buff, what makes it weaker?

Well physics still changed for it despite the turned gun, so maybe that's what they are talking about.

Offline Ailen

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Re: "The Cogs" League Discussion
« Reply #97 on: May 07, 2013, 03:34:35 pm »
"Really? I thought the spire got a significant buff, what makes it weaker?"

Even with the godlike skills, crew will not be able to use a third gun on Spire.
Its lower part spire now palpable and now touches the barriers that had previously ignored.
Its maneuverability is worse because of the increased mass.

Offline Captain Smollett

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Re: "The Cogs" League Discussion
« Reply #98 on: May 07, 2013, 06:43:58 pm »
Wait a minute, I used the third gun all day today. Not that hard to run back and forth from the helm and the gun or call up the engineer when not being targeted.

I personally really enjoy the new Spire.

Offline Machiavelliest

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Re: "The Cogs" League Discussion
« Reply #99 on: May 08, 2013, 03:05:31 am »
With one of the two proper weapons loaded on the right top gun, the trifecta is pretty easily obtained.  It's just that the Spire can't run away.

Offline Ailen

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Re: "The Cogs" League Discussion
« Reply #100 on: May 08, 2013, 06:47:34 am »
At close range you can not leave the helm and even more so hull. The spire is losing armor in 4.5 seconds of firing Gatling and falling apart with volley of flak cannon. If an engineer sitting on hull, it will give you an even 2.2 seconds.
At long range it better, but you still can be destroyed long-range guns, as the Spire profile that is easy to get into.
In addition, leaving the helm you can not adjust the direction, and thus lose the ability to shoot.
In short, it is only good for games against inexperienced pilots.

Offline Charon

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Re: "The Cogs" League Discussion
« Reply #101 on: May 09, 2013, 08:36:49 am »
Didn't the spire get used against MNS recently? I'm sorry, but even with all the dramatics lately, I'm not about to call Zill an inexperienced pilot.

Edit: got it, you're talking about the pilot leaving the helm to attempt a trifecta. That's no good. Engineers would have to do it or it's not worth doing.

Offline RearAdmiralZill

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Re: "The Cogs" League Discussion
« Reply #102 on: May 09, 2013, 10:10:15 am »
Didn't the spire get used against MNS recently? I'm sorry, but even with all the dramatics lately, I'm not about to call Zill an inexperienced pilot.

Edit: got it, you're talking about the pilot leaving the helm to attempt a trifecta. That's no good. Engineers would have to do it or it's not worth doing.


It did not. Most recent for cogs was an artemis junker and a galleon.

Like it or not, that 2nd top gun is for the pilot. Spire is too squishy to have the bottom engie trek up there and then start taking fire. Problem is unless you are a long way out, your spire gets focused rather quickly. This pretty much negates any chance of you using it in short-mid range.

Offline Mattilald Anguisad

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Re: "The Cogs" League Discussion
« Reply #103 on: May 10, 2013, 03:37:56 pm »
Like it or not, that 2nd top gun is for the pilot. Spire is too squishy to have the bottom engie trek up there and then start taking fire. Problem is unless you are a long way out, your spire gets focused rather quickly. This pretty much negates any chance of you using it in short-mid range.

Alternatively you could just put a piercing + explosive combo and have gungeneer man them both, one at the time and have pilot and main engineer man the other only when you have time to man the other. - simmilar to having pryra hull engi do trifecta with bottom front gun in 1.1.4 or 1.1.5
« Last Edit: May 10, 2013, 03:40:39 pm by Mattilald Anguisad »

Offline Shinkurex

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Re: "The Cogs" League Discussion
« Reply #104 on: May 10, 2013, 03:40:21 pm »
Hey guys, this thread has been seriously derailed :P let's switch it back on track to Cogs discussion :)