Author Topic: Night time fun time?  (Read 17392 times)

Offline Squidslinger Gilder

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Re: Night time fun time?
« Reply #15 on: January 30, 2014, 05:59:20 am »
Yea, remember when the community wanted moving dust storms on Scrap? Funny how much people hate getting whet they ask for.

Well technically we got what we asked for but it just needed lots of tweaking before it finally became what we wanted.

Offline ramjamslam

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Re: Night time fun time?
« Reply #16 on: January 30, 2014, 08:50:55 am »
Ninjas in the dunes? 8D
midnight ambush.
canyon at night.
Water Scrap and Desert Hazard??? :P

Offline Mattilald Anguisad

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Re: Night time fun time?
« Reply #17 on: January 30, 2014, 09:37:55 am »
didn't one of the maps used to have rain allready?

Offline RearAdmiralZill

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Re: Night time fun time?
« Reply #18 on: January 30, 2014, 09:48:44 am »
Raid still does.

Offline Coldcurse

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Re: Night time fun time?
« Reply #19 on: January 30, 2014, 09:51:48 am »
Raid still does.
I like the rain. It gives a different kind of feeling in the game. and visibility is limited so sneaky tactics are encouraged.

Offline NukeTheMoon

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Re: Night time fun time?
« Reply #20 on: January 30, 2014, 11:24:50 am »
A day/night cycle would be spiffy and not terribly resource-consuming to do, though it depends how the maps were designed. However implementing new weather and especially wind mechanics are a very tough nut to crack from a designer perspective.

Without any haptic feedback the players would have a really hard time to figure out which way the wind is blowing and how fast it is. You might say Assassin's Creed managed to handle this problem, but AC only had to deal with horizontal wind (X and Z axis). With airships capable of vertical movement you would have to also inform the player where the wind is blowing on a Y axis. I think it might be difficult to represent it legibly even with an additional UI element.

I would propose leaving GoI mechanics wind-proof as they are. Night fights, though - yes please!

Offline Omniraptor

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Re: Night time fun time?
« Reply #21 on: January 30, 2014, 03:38:23 pm »
We already have horizontal wind. It's also quite easily represented by using more subtle speed lines- kind of like the map-edge ones, but more subtle. Or you could get a steampunkish weather-vane next to the helm :)

I'd personally rather have day/night maps instead of a cycle.

Offline Coldcurse

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Re: Night time fun time?
« Reply #22 on: January 31, 2014, 09:35:53 am »
I also like o have just a day map and a night map, cycles arent needed.

one game is mostly 10 to 15 minutes if not competitive.
How would you cycle from day to night and the other way around, it would look really silly how afast it becomes dark.

Just having the following options for maps would be good enough for me.
Time: morning/day/noon/night.
Weather: clear/rain/misty. (sandstorms everywhere would be too OP).

Offline Chmielewski

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Re: Night time fun time?
« Reply #23 on: January 31, 2014, 12:43:16 pm »
Night-time maps would be a great challenge, something rather new. Rethinking a strategy and all.
And beautiful,  BEAUTIFUL bright explosions and fire in the dark cold night!

Offline Coldcurse

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Re: Night time fun time?
« Reply #24 on: February 03, 2014, 07:22:00 am »
Night-time maps would be a great challenge, something rather new. Rethinking a strategy and all.
And beautiful,  BEAUTIFUL bright explosions and fire in the dark cold night!
the cold night will be cursed muhahahaha

Offline Squidslinger Gilder

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Re: Night time fun time?
« Reply #25 on: February 03, 2014, 07:34:13 am »
Well one major issue we have with our current nighttime maps is that they are just too bright. Course I think theres a design reason for that. If it is too dark then people complain that they can't see where they are going. You also don't get to see all the details of the map.

However, with neat lighting and shadows being casted...could make a night map both eerie and fun to fly on.

If you've been up along the Puget Sound in WA when its the middle of the night and the fog is rolling in...just gets super creepy. But there is light because the homes/etc are lit up.

So say you create a bay map where you have a lighthouse light flashing along with homes or a small town hugging the coast. All you can really see are the lights. The rest is night with a thick fog close to the ground. Maybe some clouds rolling in. Then you have a simple star field in the sky. Marsh Bay on the old GOIO map down by Lirodunum would be fantastic for this. You also have the Storm Islands. Could make it an island map with the city of Talu presented.

Offline The Sky Wolf

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Re: Night time fun time?
« Reply #26 on: February 07, 2014, 10:22:54 pm »
Moonlight Moonshine Mayhem