Plated rounds, and Hot Rounds are definetly something unbalanced. Needs alot more punishment for using them than benefits.
Fire blanket seems useless. Extinguisher allready takes away fire with relief while chemspray before hand takes away fire completely.
Air break is contradicting itself. It adds Longitudinal Drag while making engines stronger? Longitudinal drag is enough to stop a ship. Kombine that with kyrosine and you have that thrust without the longitudinal drag.
The ideas are nice, its just the stats that dont add up.
--------------------------------------------------
Ok here are my ideas.
Engineer tool- Dynabuff Wrench: Gives any component 25% more health/armor. 2Minutes on all components.
This is a defencive sister buff tool to the buff hammer. The buff hammer buffs the usability of components. But here is the greatness with its sister. On the hull itself, you can stack the buff hammer with the buff wrench. so what happens is an engineer loadout choice where they have to choose one engineer to only have buff, or both to have different buffs but then you take away the repairing power or flame repelant power. etc etc.
Pilot tool - Fog goggles!
https://gunsoficarus.com/community/forum/index.php/topic,2876.0.htmlPilot tool - Safety hook!
Hook from place to place around your ship. Useable only until you land on something solid.
Very usefull to engineers who are on complicated ships, like the spire, Mobula or galleon. Forget those ladders, this is the quicker route.
There is also a passivity to this item where you quickly respawn back at your ship from falling if you have this on your person.
Gunner Tools - Quick starter
Hit and damage your gun with this odd tool to make it reload quicker. Make sure you repair it tho. (not really my idea)
Gunner tool - Food!
With this item out, you run 40% faster!
Pilot tool - Rocket Fueled
After 3 seconds of activitation on helm, the ship will gain 700% climb force + 80%- Vertical Drag. And destroy the baloon one second after.