Author Topic: The lumberjack  (Read 25648 times)

Offline HamsterIV

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Re: The lumberjack
« Reply #15 on: March 18, 2013, 03:12:15 pm »
What about a metallic ping sound like the pin being pulled from a hand grenade when a Lumberjack projectile reaches arming time? That or a change in the projectile's particle trail after it has passed its arming time.

Offline RearAdmiralZill

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Re: The lumberjack
« Reply #16 on: March 18, 2013, 03:33:22 pm »
I think something visual would be easier to figure out vs some kind of sound. In the thick of a fight, you have noise going off everywhere. At least with a visual representation both the gunner and pilot will notice it as they are the ones watching for hits and proper aim.

Perhaps a change in the tracer after arming?

Offline N-Sunderland

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Re: The lumberjack
« Reply #17 on: March 18, 2013, 04:15:37 pm »
If the shot splashes are being reviewed against the arming time, is it possible to add in at the same time some way of distinguishing which gun is hitting the target?  If your co-Gunner is firing a Whirlwind or Dragon Tongue you've no chance to see whether your shots with the flak/mortar/etc. are hitting amongst the splash-spam lighting up the enemy..

When your crewmate hits, only the outline of the indicator is shown. When you hit, the inside of the indicator is white.

Offline Skrimskraw

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Re: The lumberjack
« Reply #18 on: March 18, 2013, 05:30:32 pm »
thanks

Offline Captain Smollett

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Re: The lumberjack
« Reply #19 on: March 19, 2013, 01:18:25 am »
How about if you hit when the arming time hasn't been reached yet, it makes a really pathetic impact noise, like a two wood blocks clapping together but if it hits with the arming time reached it goes BOOM!!!!!

Offline Lord Dick Tim

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Re: The lumberjack
« Reply #20 on: March 19, 2013, 02:03:05 am »
What if weapons that hit that haven't armed yet had a different hit indicator.
could be as simple as a color change
Sure does attract the eye more.

Offline Letus

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Re: The lumberjack
« Reply #21 on: March 19, 2013, 05:11:59 am »
What if weapons that hit that haven't armed yet had a different hit indicator.
could be as simple as a color change
Sure does attract the eye more.

This would be a good idea for the Typhoon if you ask me...or Lumberjack if you don't know what you're looking for.

I've been so used with a Lumberjack Hit giving two indicators though...that's what I look for when I pilot my Fish.  When a Lesmok gets a one indicator, time to switch to charged...when that gets a single indicator, it's time for incendiary....when that gets a single indicator...time to make them feel silly for getting too close with charged side mortars...

Offline awkm

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Re: The lumberjack
« Reply #22 on: March 19, 2013, 11:48:54 am »
This would be a good idea for the Typhoon if you ask me...or Lumberjack if you don't know what you're looking for.

I've been so used with a Lumberjack Hit giving two indicators though...that's what I look for when I pilot my Fish.  When a Lesmok gets a one indicator, time to switch to charged...when that gets a single indicator, it's time for incendiary....when that gets a single indicator...time to make them feel silly for getting too close with charged side mortars...

Oh yeah, we definitely want to expand on hit indicators too.

Offline Lehran

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Re: The lumberjack
« Reply #23 on: March 20, 2013, 01:27:57 pm »
I run a lumber spire and it's not that bad. Combined with a merc it is a deadly weapon. Now as far as the arming goes, if the feeling is not second nature by now you notice that as each lumberjack round fires, an orange aura surrounds the round. When the aura is gone it is fully armed. Hope that helps. 

Offline JaceBoojah

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Re: The lumberjack
« Reply #24 on: March 20, 2013, 02:06:44 pm »
Hey everyone, I was working on my Lumberjack skills in sandbox and came up with this chart.



Of course this is for a unmoving level target, but I think it can be helpful

Offline awkm

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Re: The lumberjack
« Reply #25 on: March 20, 2013, 02:19:05 pm »
Holy shit that's one cool looking graph you got there.

Offline N-Sunderland

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Re: The lumberjack
« Reply #26 on: March 20, 2013, 03:57:36 pm »
Nice graph, Jace!

Offline JaceBoojah

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Re: The lumberjack
« Reply #27 on: March 20, 2013, 04:05:40 pm »
Thank you! too bad I cant figure out how to make curved lines on photoshop

Maybe I'll make a chart for heavy flak (even though it is much less needed).

I had a weird glitch while trying to make hits from over 2 map spaces.
the explosion would happen on my gun, with no damage.

Offline N-Sunderland

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Re: The lumberjack
« Reply #28 on: March 20, 2013, 04:29:19 pm »
Thank you! too bad I cant figure out how to make curved lines on photoshop

Maybe I'll make a chart for heavy flak (even though it is much less needed).

I had a weird glitch while trying to make hits from over 2 map spaces.
the explosion would happen on my gun, with no damage.

Did the shot count? This could be the silly misfire thing that's plagued everybody all too many times.

Offline Shinkurex

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Re: The lumberjack
« Reply #29 on: March 20, 2013, 04:45:43 pm »
Thank you! too bad I cant figure out how to make curved lines on photoshop

Maybe I'll make a chart for heavy flak (even though it is much less needed).

I had a weird glitch while trying to make hits from over 2 map spaces.
the explosion would happen on my gun, with no damage.

Did the shot count? This could be the silly misfire thing that's plagued everybody all too many times.

Ugh the ghost shot.... How I dislike thee