Author Topic: The Wall [v1]  (Read 463322 times)

Offline Gryphos

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Re: The Wall [v1]
« Reply #150 on: January 30, 2014, 04:12:34 pm »
Still in my Kool-aid hero of Ragnarok (KAHOR) mech suit, I begin to charge up my super move, "Valhalla Sugar Axe" (ready next turn). I yell at the wall: "Prepare your anus!"

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #151 on: January 30, 2014, 04:14:50 pm »
Feeling better, I head to the laboratory to make s super, real cool, awesome, beautiful peashooter that shoots acorns.

Offline Piemanlives

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Re: The Wall [v1]
« Reply #152 on: January 30, 2014, 07:27:27 pm »
I pop into the hospital for a breather.

Offline macmacnick

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Re: The Wall [v1]
« Reply #153 on: January 30, 2014, 07:33:51 pm »
pops in the hospital for a bit, and gets brick-injuries treated.

Offline Keon

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Re: The Wall [v1]
« Reply #154 on: January 30, 2014, 08:12:02 pm »
I'd like to try and upgrade the hospital for more healing potential. Using a buff hammer, of course.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #155 on: January 31, 2014, 02:19:59 am »
*coldcurse takes 1 turn*
Coldcurse notices the damage he has caused and flies towards the hospital to patch himself up.
Before he gets in the hospital he contacts every other captain on the radio to spread the word that AI crew and harpoon are effective.
After the radio message he gets into the hospital,

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #156 on: January 31, 2014, 03:11:48 am »
Ok now I know the wall minions can't actually move.
I'll throw them at the GM instead!

Offline redria

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Re: The Wall [v1]
« Reply #157 on: January 31, 2014, 08:14:04 am »
ZZZZZZzzzzzzz

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #158 on: January 31, 2014, 02:07:35 pm »
END OF TURN 12

Gryphos Felldawning:
You're in the Kool-aid hero of Ragnarok mech suit and decide to use his super move "Valhalla Sugar Axe". (You can now use this super move). You charge it up as you yell "Prepare your anus!". The Wall doesn't have such a thing, though, and it throws a rock at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit. You get a message from Coldcurse saying that AI crew and harpoon are effective.

Peeps: Kool-aid hero of Ragnarok (73 HP).
Damage dealt: 0
Damage taken: 0
HP: 46/100

BdrLineAzn:
You leave the hospital and head to the laboratory. As you walk there, you get a message from Coldcurse saying that AI crew and harpoon are effective. In there you create a new weapon, the super real cool awesome beautiful peashooter that shoots acorns. The super real cool awesome beautiful peashooter is now in your stuff. The Wall can't attack you because you're inside the laboratory.

Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 78/100

Piemanlives:
You head to the hospital, looking to heal up a bit (+12 HP). Once in there you get a message from Coldcurse that says AI crew and harpoon are effective. The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 67/100

macmacnick:
You receive Coldcurse's message that says AI crew and harpoon are effective. You take note and head to the hospital to heal (+13 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 2033 (268 from bomb factory, 955 from bombs in the catapult, 810 from bombs in the cannon).
Damage taken: 0
HP: 87/100

Keon:
You take out your Dynabuff Industries Kit and start banging it at the hospital walls and furniture. It works! The hospital will now give an additional 5 HP to anyone who uses it. The buff will last until turn 18. The Wall can't attack you because you're inside the hospital.

Damage dealt: 0
Damage taken: 0
HP: 85/100

Coldcurse:
You use the radio to let everyone know that AI crew and harpoon are effective. You then go into the hospital and start healing (+12 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 71/100

Cheesy Crackers:
You get Coldcurse's message about the AI crew and harpoons being effective. You then turn your attention to something more important you have in mind. You've never seen the GM around here, but some people say he's in a place called "heaven". Others say he lives in Puerto Rico or something like that, but that doesn't make sense. You throw your minions up to the sky. The Wall doesn't see the need in attacking you now.

Stuff: Wall minions (x41). [Hey at least you get to keep them!]
Damage dealt: 0
Damage taken: 18
HP: 63/99

redria:
You continue your nap, ignoring everything that's happening around (+3 HP). The Wall can't attack you where you are.

Ongoing action: Healing.
Damage dealt: 0
Damage taken: 0
HP: 82/100
Misc.: Stuck on the Wall.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished, Buffed until turn 18.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.



The Wall:

HP: 966072/1000000
Status: Finally dry!
Producing: +1 Culture
Perks: Incendiary Pebbles II


Turn 13 means good luck! :D

Important shizzle!!1!eleven

I'm gonna be out on Sunday and Monday bc college stuff :0 so tomorrow I'll end turn 13 (this one) and then turn 14 will end on Tuesday. Kthx x)

Offline Gryphos

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Re: The Wall [v1]
« Reply #159 on: January 31, 2014, 03:09:46 pm »
I unleash Valhalla Sugar Axe. The attack involves me in my KAHOR mech suit leaping high into the air and absorbing rainbows and lightning from the heavens, before smashing the axe down, slicing the wall down the centre and unleashing a huge burst of energy, possibly with collateral damage.

Offline Shinkurex

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Re: The Wall [v1]
« Reply #160 on: January 31, 2014, 09:23:05 pm »
I head into the Laboratory with a box of Lochnagar powder under one arm... my plan is to develop GOIOs first bunker buster..... under my other arm, I carry a large stack of diamonds... on the off chance I make something cool

Offline macmacnick

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Re: The Wall [v1]
« Reply #161 on: January 31, 2014, 11:48:32 pm »
*is still healing at the hospital*

Offline Lyserg.Z

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Re: The Wall [v1]
« Reply #162 on: February 01, 2014, 12:13:42 am »
I get out of lab and put mold on wall (painful wall-dead from the inside is a go). Also, I totally forgot last turn... c:

Offline Keon

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Re: The Wall [v1]
« Reply #163 on: February 01, 2014, 12:33:13 am »
I'd like to heal at the hospital.

Offline redria

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Re: The Wall [v1]
« Reply #164 on: February 01, 2014, 09:47:57 am »
*rolls over in my sleep: rolling off the edge of the wall, but still velcroed to the wall, I start slowly rolling back down the side of the wall, the velcro holding me, but not able to stop me from slowly dropping*