END OF TURN 2-Narcotic:As you're building the laboratory, Coldcurse flies by really close and knocks over a brick. As you see it approaching your head you scream nice things in general. At least it didn't delay you much, right? Well Cheesy is here to fix that for you. (The laboratory will be ready for use in turn 4). The Wall doesn't think it's enough and sends you another brick because it's so creative.
Ongoing action: Building the laboratory.
Damage dealt: 0
Damage taken: 18 (9 from the brick, 7 from the toxic chemicals and 9 from the Wall)
HP: 74/100
Piemanlives:You start building the fort, and it looks like it can take a beating. (The fort will be ready for use in turn 4). The Wall feels jealous of such a good-looking structure and attacks you.
Ongoing action: Building the fort.
Damage dealt: 0
Damage taken: 6
HP: 94/100
Coldcurse:You speed up as you approach the laboratory but you miss it, managing to remove just one brick, which falls on Narcotic's head. When you shoot at the Wall you can't really hit the middle circle, but you hit the Wall anyway, dealing a good amount of damage. The Wall decides to attack in it's usual way as it has no idea what else to do.
Damage dealt: 345 (9 to Narcotic)
Damage taken: 7
HP: 89/100
Cheesy Crackers:You manage to kick all the right things to make a toxic chemical that makes both you and Narcotic take damage. It isn't deadly, though. The Wall is amused by this but it doesn't stop it from throwing a rock at you, which lands in your head.
Damage dealt: 0 (7 to Narcotic)
Damage taken: 17 (7 from toxic chemicals and 10 from the Wall)
HP: 74/100
Gryphos Felldawning:You time your chute vent really damn well and it causes a lot of damage to the Wall without scratching your Mobula too much. The Wall tries to get a hit back but it's a Wall and can't move all that much, so it decides to just throw a bunch of tiny rocks at you.
Damage dealt: 893
Damage taken: 6
HP: 89/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
Has a really sweet bathroom.
Status: Under construction until turn 4.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Under construction until turn 4.
The Wall:Hp: 997878/1000000
Status: Not quite sure but I think it's trying to laugh in an evil way
Alright, about that fun thing I was planning: There is a way to take the Wall to half the HP it has at the moment of doing it (no, it's
still not hammers), and it can be done a few times, too! It's related to something I said about it in the OP and it should be pretty cool if it happens, but even if you discover the way it could be hard to do (or maybe not, what do I know xD). This is just the announcement, I'll reference it again in future end-of-turn posts. And now on to turn 3