Author Topic: Incendiary Rounds  (Read 26957 times)

Offline Sammy B. T.

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Re: Incendiary Rounds
« Reply #15 on: January 17, 2014, 02:05:44 pm »
Why pull engineers off guns when I can just pull it out of the sky? Also chem spray will ruin your day in this plan. Really a sensible crew will ruin the plan.

Offline Alistair MacBain

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Re: Incendiary Rounds
« Reply #16 on: January 17, 2014, 02:16:54 pm »
And thats where the incendiary gat shines sammy.
Get his hull down once. Lets say on a mobula to keep the example. You somehow dont get your finisher in intime. Maybe your gun was sniped, you got a bump so your mortar isnt on arc or the enemy slip into cover.
Then you can put the fire on the enemy hull right when it comes back up. That means he either will loose his hull again to the fire dmg or to the piercing dmg cause he wasted 3 seconds for the chem cd.
And yes a incendiary gat can instagib a mobhull in one clip.
Thats the reason that thing works. For what i rly need greased in that case? You will kill his armor quite faster yes. But while you kill the enemy hull you will still have 2 guys shooting at you.
With the incendiary gat you delay your kill for only a bid of time but you are much safer due to pulling off several players.
Sure this tactic is quite advanced and situational and in most cases i would stick to greased. Just saying that it can work in certain situations.
ITs nothing i would recommend for newer players.

Offline Sammy B. T.

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Re: Incendiary Rounds
« Reply #17 on: January 17, 2014, 02:42:40 pm »
More complicated and longer doesn't necessarily mean more effective. If I want to distract engis on a balloon I will destroy it as no amount of chem spray can stop a carronade. If your plan falls apart if they have chem spray, it may not be a great plan.

Offline Alistair MacBain

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Re: Incendiary Rounds
« Reply #18 on: January 17, 2014, 02:43:49 pm »
With a carronade i will probably not have a gatling on the same ship so thats nowhere near realistic. Im talking about certain setups that use gat mortars which can use this as a counter to certain ships.

Offline Sammy B. T.

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Re: Incendiary Rounds
« Reply #19 on: January 17, 2014, 03:18:59 pm »
I can concede that your build works if the enemy doesn't have chem spray, you have no faith in your second gun, and you aren't worried about getting shot at.

I am not a player who only goes for quick kills, however there are betters ways to overwhelm the engineers of a ship.

Offline RearAdmiralZill

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Re: Incendiary Rounds
« Reply #20 on: January 17, 2014, 10:34:04 pm »
Regardless of what you think in terms of if it's worth taking, the point here is that it does do its job very well for those of us who prefer slower, more chaotic kills. Adding more % would just make it the only choice, rather than a choice.

Offline Captain Smollett

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Re: Incendiary Rounds
« Reply #21 on: January 18, 2014, 02:43:01 am »
I don't think the majority share this opinion, but I've more or less believed that incendiary has been underpowered ever since the amount of flame stacks needed to kick people off of guns was changed.

I don't necessarily think the % chance of fire needs to be buffed, rather there should just be less debuffs to the overall dps of the gun to make it a worthwhile ammo choice.

Their just aren't really that many uses for the ammo type and their are currently no weapons in the game that I'd take incendiary on if I only had 1 ammo option.

Offline RearAdmiralZill

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Re: Incendiary Rounds
« Reply #22 on: January 18, 2014, 09:23:34 am »
Not all of us take three engies and limit ourselves to one ammo.

Offline GeoRmr

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Re: Incendiary Rounds
« Reply #23 on: January 18, 2014, 11:03:23 am »
Not all of us take three engies and limit ourselves to one ammo.
heh

Offline Captain Smollett

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Re: Incendiary Rounds
« Reply #24 on: January 18, 2014, 12:47:00 pm »
Not all of us take three engies and limit ourselves to one ammo.

I should have phrased that differently. That schism in game philosophy aside incendiary currently is not the best ammo for any weapon.  It has some situational use on carronade and gets pretty good utility on mine launcher but even if I'm a gunner on those guns, I'm probably not loading in incendiary 90% of the time.  I think the ammo has far too many drawbacks for the small % of fire chance easily countered by recently buffed fire tools.

Offline Thomas

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Re: Incendiary Rounds
« Reply #25 on: January 18, 2014, 12:54:39 pm »
I actually played with incendiary gatling gun a bit yesterday. Was kind of fun. Especially after you pop their hull the first time. You can load up the incendiary and spray about their ship, causing happy little surprise fires to pop up. If you use it for the initial engagement, it actually might work better than regular gatling or the other ammo types. For just pure damage they'll just spanner and mallet the hull to keep the armor up. But with the incendiary they'll often have a knee jerk reaction to put the fire out. At that point you've already done damage and they haven't repaired it. During the cooldown on the fire ext you add more damage, possibly breaking the armor faster than anticipated.

It mostly depends on their crew and the crew's reaction time though.

So regular has 82 rounds with a damage potential of about 1086.5 damage in roughly 9.84 seconds
Incend will have 62 rounds and do about 821.5 damage in 10.63 seconds, on top of whatever damage the fire stacks cause

(Speaking of fire stacks, does anyone know how much damage is caused per stack of fire? )


You do lose some raw damage potential, but you do make them work a lot harder to make it up with the fire stacks. And if they mallet the hull, those fire stacks will just be sitting there eating away at it, even while you reload.




And as mentioned, chem spray will ruin your cunning surprise fire plan. But that's true with -any- fire based damage and weapons. At least with the gatling gun (and other weapons) they're often not expecting it as much. Especially if you bring a gunner who has other ammo types more often associated with those weapons.

Offline RearAdmiralZill

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Re: Incendiary Rounds
« Reply #26 on: January 18, 2014, 01:10:08 pm »
Not all of us take three engies and limit ourselves to one ammo.

I should have phrased that differently. That schism in game philosophy aside incendiary currently is not the best ammo for any weapon.  It has some situational use on carronade and gets pretty good utility on mine launcher but even if I'm a gunner on those guns, I'm probably not loading in incendiary 90% of the time.  I think the ammo has far too many drawbacks for the small % of fire chance easily countered by recently buffed fire tools.

I don't think it needs to be the "best" to be considered useful. It fulfills many niche' rolls and I think it's in a good spot to do it. A little chaos goes a long way. I wouldn't tell anyone to solely rely on it as the only ammo for sure, but it compliments many ammo kits.

TLDR: It doesn't need buffs.

Offline Sammy B. T.

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Re: Incendiary Rounds
« Reply #27 on: January 18, 2014, 02:45:44 pm »
Just cause I would never use it, doesn't mean I don't understand its appeal and its role for some. However I would urge people to never assume an enemy hull will be left un-chem-sprayed. If you plan on having a longer engagement, disabling and engineer overwhelm strategies will work well. I just think its weird to use Gatlings for longer engagements when they are without a doubt the greatest quick kill weapon.

Offline Captain Smollett

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Re: Incendiary Rounds
« Reply #28 on: January 18, 2014, 05:08:41 pm »
Not all of us take three engies and limit ourselves to one ammo.

I should have phrased that differently. That schism in game philosophy aside incendiary currently is not the best ammo for any weapon.  It has some situational use on carronade and gets pretty good utility on mine launcher but even if I'm a gunner on those guns, I'm probably not loading in incendiary 90% of the time.  I think the ammo has far too many drawbacks for the small % of fire chance easily countered by recently buffed fire tools.

I don't think it needs to be the "best" to be considered useful. It fulfills many niche' rolls and I think it's in a good spot to do it. A little chaos goes a long way. I wouldn't tell anyone to solely rely on it as the only ammo for sure, but it compliments many ammo kits.

TLDR: It doesn't need buffs.

I agree they don't need to be the best on a gun; I just think incendiary should be better (especially with all the new fire tool buffs) so it's more useful and more used than it is now.  I'd like to see it lose one of its penalties, either no rate of fire loss or no ammo loss, this would give it a ton more applications in the game.

Offline macmacnick

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Re: Incendiary Rounds
« Reply #29 on: January 19, 2014, 12:15:24 am »
...Even Cake rarely brings Incendiary Rounds, and with a carronade for cake, it's usually 25% Incendiary, 70% of the time charged, 5% of the time heavy clip.