Author Topic: Supportive Round Types.  (Read 21379 times)

Offline James T. Kirk

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Re: Supportive Round Types.
« Reply #15 on: January 12, 2014, 11:22:53 am »
Did somebody ca--


WHAT IS THIS BLASPHEMY?

Mr. Fii. My office.

Now.

Offline Milevan Faent

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Re: Supportive Round Types.
« Reply #16 on: January 12, 2014, 05:02:20 pm »
Hydrated arounds is an awesome idea. I also like the idea of it slowing down the players on the enemy ship. Another type of round could be some sort of sticky goo that reduces the effectiveness of guns and engines (slows turning for aiming/the ship, slows reloading, slows firing rate, or something). Another idea is a knock-back effect, based on the mass of the target. So a Squid would probably be knocked all over the place, while a Galleon might barely move. Might also knock back crew from the point of impact.

Offline Mod Josie

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Re: Supportive Round Types.
« Reply #17 on: January 13, 2014, 03:23:34 am »
Mr. Fii. My office.
Now.
I've been taken out of context! :P
The hydrated rounds were only meant to work on your allies in order to assist them. They were never meant to work against enemies. We have fire weapons for those poor fools!

<Anyway - if your ship is less on fire, sir, it means you have a better chance to set fire to the ships of your enemies. I'm actually allowing the fire to spread more by putting it out strategically in the right places. I'm using fire deterrents tactically to guide the fire in the right direction such that it can propagate more and spread to engulf the world!>

ahem. I mean sorry sir.
« Last Edit: January 13, 2014, 03:25:43 am by Jacob Fii »

Offline James T. Kirk

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Re: Supportive Round Types.
« Reply #18 on: January 13, 2014, 06:59:38 pm »
Mr. Fii. My office.
Now.
I've been taken out of context! :P
The hydrated rounds were only meant to work on your allies in order to assist them. They were never meant to work against enemies. We have fire weapons for those poor fools!

<Anyway - if your ship is less on fire, sir, it means you have a better chance to set fire to the ships of your enemies. I'm actually allowing the fire to spread more by putting it out strategically in the right places. I'm using fire deterrents tactically to guide the fire in the right direction such that it can propagate more and spread to engulf the world!>

ahem. I mean sorry sir.


Offline Squidslinger Gilder

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Re: Supportive Round Types.
« Reply #19 on: January 14, 2014, 06:37:53 am »
Newbies + smoke rounds = new way to friendly fire annoy your allies.

Mines + smoke rounds = I now pronounce thee, man and mine launcher. You may mount the tube.

Offline macmacnick

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Re: Supportive Round Types.
« Reply #20 on: January 15, 2014, 03:03:01 am »
...Gilder, you are a genius for the smokescreen mines...

Offline Coldcurse

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Re: Supportive Round Types.
« Reply #21 on: January 15, 2014, 03:08:01 am »
what about flaremines?

Offline macmacnick

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Re: Supportive Round Types.
« Reply #22 on: January 15, 2014, 03:09:15 am »
...those reveal the mines coldcurse...

Offline Coldcurse

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Re: Supportive Round Types.
« Reply #23 on: January 15, 2014, 03:41:15 am »
...those reveal the mines coldcurse...
or its just a massive flare...
like a discoball hanging on a string

Offline Terrkas

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Re: Supportive Round Types.
« Reply #24 on: January 16, 2014, 07:34:00 am »
...those reveal the mines coldcurse...
or its just a massive flare...
like a discoball hanging on a string

Would the flaremine be bright enough to blind people looking at it?


The supportive rounds sounds nice so far. There could be even a "Protectiongel Round", adding some hit points to allied parts, or some armor to prevent a minor amount of damage.


Offline Milevan Faent

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Re: Supportive Round Types.
« Reply #25 on: January 18, 2014, 05:20:29 am »
Okay, so I came up with another random idea to toss in here, though this one is a bit on the crazy side. Tracking Rounds. Targets hit by the rounds emit a signal that is picked up by every allied team member, showing them where the ship is in relation to their point of view. It lasts based on how much they're hit by the rounds, stacking like fire does and fading at 1 stack per second after 5 seconds. Alternatively, it may require a tool to be able to see the indicators for tracking targets, requiring a spot from a different set of tools, like a Pilot Tool.

Offline Allien'

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Re: Supportive Round Types.
« Reply #26 on: January 18, 2014, 03:24:10 pm »
It's a nice idea. The fire hose could be an answer, but it should do some damage to electrical components or even make them unusable for a couple seconds, like guns and engines for example, while putting the fire down so it can still be a viable weapon. It would perform well against Cakes since they like to cook us so much. :P
Although I still agree with Gilder. This plus newbies can be annoying.