Author Topic: Paritan Rumble changes  (Read 7135 times)

Offline Mattilald Anguisad

  • Community Ambassador
  • Salutes: 12
    • [GwTh]
    • 12 
    • 45
    • 30 
    • View Profile
Paritan Rumble changes
« on: December 11, 2013, 11:48:00 am »
Paritan Rumle has been changed to be identical to The Labyrinth - both have the globe in the middle.

I prsonally would prefer the bilding that was there before, the middle has a large coverless plazza now. What do the rest of you think?

Offline Zyem

  • Community Ambassador
  • Salutes: 10
    • [OVW]
    • 23 
    • 41
    • 32 
    • View Profile
Re: Paritan Rumble changes
« Reply #1 on: December 11, 2013, 05:19:10 pm »
There are still plenty of buildings for me to moonshine into! :D

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Paritan Rumble changes
« Reply #2 on: December 11, 2013, 11:12:47 pm »
Paritan Rumle has been changed to be identical to The Labyrinth - both have the globe in the middle.

I prsonally would prefer the bilding that was there before, the middle has a large coverless plazza now. What do the rest of you think?

I agree, bring back the old building.

Offline Piemanlives

  • Member
  • Salutes: 155
    • [Cake]
    • 20
    • 16 
    • View Profile
Re: Paritan Rumble changes
« Reply #3 on: December 11, 2013, 11:29:09 pm »
I'd like to compare it to desert scrap in a way, in desert scrap it is more or less a modified battle on the dunes, centering the map on the large wreckage instead of having it stand off to the side, In labyrinth you get the feeling that this might have been a fairly important plaza in a city back on the day, Paritian Rumble was really cool in the fact that it also had a similar urban-claustrophobic feel, now for some reason I feel as if the map is funneling me back to the center of the map and it kind of ruins that feel for me.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: Paritan Rumble changes
« Reply #4 on: December 12, 2013, 02:10:11 am »
I want velcro city back...

Offline Mattilald Anguisad

  • Community Ambassador
  • Salutes: 12
    • [GwTh]
    • 12 
    • 45
    • 30 
    • View Profile
Re: Paritan Rumble changes
« Reply #5 on: December 12, 2013, 09:27:09 am »
I stlil want as much cover as possible to hide from longrange sniping. Globe gives no cover against most weapons.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: Paritan Rumble changes
« Reply #6 on: December 12, 2013, 09:34:45 am »
I stlil want as much cover as possible to hide from longrange sniping. Globe gives no cover against most weapons.
Objection!
Bullets get through, but ships cannot.
It will give cover against ramming if the enemy ship is on the other side.

If you want to fight long range builds, then fly low and use stealth as your ally.
long range build only work if your above building height, on a lower height the buildings provide alot of cover and the sniping guys need to lower their altitude in order to shoot you.

Offline Crafeksterty

  • Member
  • Salutes: 73
    • [GwTh]
    • 17 
    • 28
    • 45 
    • View Profile
Re: Paritan Rumble changes
« Reply #7 on: December 12, 2013, 12:02:17 pm »
Yeah, i hate the Globe also, but we still yett have to determine it.

I mean, we can now flank easier.   With the building i always counted paritian rumble as 2 sectioned map. Left and Right side from the building. Now, its not as obvious but welcomes the map as a whole rather than 2 sections.