Author Topic: Omni-Class Items (Special Crew Tools)  (Read 17830 times)

Offline RearAdmiralZill

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Re: Omni-Class Items (Special Crew Tools)
« Reply #15 on: November 22, 2013, 12:48:46 am »
I just don't think there is enough tools (1 currently) to fill the role of a "gadget slot." Being one of....ok possibly the only pilot who takes a spyglass on purpose, its a choice I make and such a slot currently would only serve to buff pilots as crew wouldn't have a reason to have it.

Maybe down the road when more "gadgets" make it in there. Even then, I don't think a new slot would be warranted.

Offline shadowsteel

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Re: Omni-Class Items (Special Crew Tools)
« Reply #16 on: November 22, 2013, 11:01:26 am »
Agreed Zill. One tool doesn't warrant another slot.

The unique utility of it however, inspired the idea for an Omni/General tool slot.

And that does need a few more tools to make it useful.

Which is why we hve been suggesting different ideas for new tools that would fit in that slot and maybe move the spyglass there as well.

There's another tool currently in the works already (mentioned earlier in thread) that would fit in this slot as well.

We just a need a few more and then there just might be a need for the Omni/General tool slot.

I like the idea of implementing it this way: General tools can be used in all current class slots.

EDIT: To clarify, no new slot would be added, just the ability to take general tools in each role's slots.

So a gunner could technically take a spyglass in the Repair slot. Not useful right now, but with different tools it might be.
« Last Edit: November 22, 2013, 11:05:12 am by shadowsteel »

Offline The Sky Wolf

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Re: Omni-Class Items (Special Crew Tools)
« Reply #17 on: November 22, 2013, 10:57:42 pm »
Very good comment, Shadow. That system would also work and it seems a little bit more balanced too. Imagine how useful the Rangerfinder will be for gunners!

Now I cant wait.

Offline Goldenglade

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Re: Omni-Class Items (Special Crew Tools)
« Reply #18 on: November 23, 2013, 12:58:00 am »
range finder is great except you have to keep it looked on target meaning you need someone else ot mark while the gunner guns

Offline The Sky Wolf

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Re: Omni-Class Items (Special Crew Tools)
« Reply #19 on: November 24, 2013, 04:45:23 pm »
Only until the correct range is found, then you can open fire. It's either...

"He's too far away to hit so I'm keeping an eye on his range til he's closer."

...or...

"YOU KNOW HES IN RANGE NOW! PUT THAT TOY DOWN AND START SHOOTING!"




Also I rarely use more than 2 ammos as a gunner, it'd go great as an omni-tool.