Author Topic: 1.3.3 ENGINEER AND REPAIR TOOL BALANCE  (Read 59988 times)

Offline The Djinn

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Re: 1.3.3 ENGINEER AND REPAIR TOOL BALANCE
« Reply #60 on: November 06, 2013, 04:08:51 pm »
The buffs to the cooldown time and duration are fine and should remain, but it really, really needs to have a cooldown when used on a damaged component.

I'd agree...potentially. I'm not sure it needs the full 3 second cooldown on a damaged component.

That being said, I haven't played with it enough to really have an opinion on the balance of it yet. I know that it's something I'd definitely want on my ship now though, which is a definite upgrade from my previous stance of "is the entire enemy team running flamethrowers? If not, probably no."

Offline N-Sunderland

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Re: 1.3.3 ENGINEER AND REPAIR TOOL BALANCE
« Reply #61 on: November 06, 2013, 04:15:12 pm »
It's even scarier in practice than in theory, honestly. Chem spray should be able to protect a component for a decent part of the engagement, not grant effectively eternal fire immunity.

The cooldown's only three seconds, it's not enough to make a complete mess of things if you get it on a damaged component, but it's enough to prevent eternal chemming.