Ignoring the whole clan debate.. you guys better keep it civil.
Cold truth is that close range is finally close range, very close if I might add, hooray. Or not?
Time for Echo rant.
I think it's clear that the difference in power of the long range builds and shorter range builds has become quite obvious and I'm realy enjoying the combustive atmosphere, you know that thing with napalm in the morning? Yeaaah, that's the stuff.
So, I've been busy this month before the patch, to the best of my ability, trying to explain and reason with people (even those of subpar understanding of the game at the Steam forums) on why short range loadouts are fine as they were in 1.3.2 and needed no changes. You know what people did? They just kept repeating the same thing to me:
Carronades are OP, take no skill, Gat/Mortar takes no skill, you can't nerf the LJ cause it takes skill to fire, or this or that, blah blah I can't counter that, they charge me head on but I'm too stupid to take their gun out.
Well congrats, you nerfed the shit out of them, the Goldfish is back to useless status, can't even ambush withouth getting seen due to the retarded range cuts and the hitbox enlargement makes it even more braindead to snipe my gun out, BECAUSE IT WAS SO HARD BEFORE DUHH ECHO! Let me guess which ship doesn't care about close range range cuts... oh yeah the Galleon, cause you will have to use the same guns as them so you will be in range of their short side if they need to aim at you and guess what, they have more guns, Goldfish goes pop in a second.
Gatling has such a slow rate of fire even with greased that it takes forever to empty a clip, its disabling power is shit now that it doesn't have much of a range and gives the enemy all the time they need to destroy you faster. Mortar nerf was, litteraly, not needed, maybe reduce the clip by a shot or two, but 4? seriously..
I don't get it guys, the game was pretty fine in 1.3.2, why did brawling have to get shafted again? Close range builds could finally utilize carronades and banshees on par with Gat/Mortar, sniping was still as fucking powerful as ever but now they had more obvious counter play in the form of carronades and fire.
In the meantime it's okay for the Heavy Flak to one-shot Pyramidions, it's okay for the LJ to be able to do the carronade's job at triple the range and doubly as effective. Because those guns take skill and piloting your ship and taking the risks of trying to spot good snipers by poking your nose in there JUST take a glimpse didn't take skill right? It's all fine.
Some people say it's too soon to 'call the game', well that time is now for me I'm sorry, I simply can't go through this shit each time a horrible balance change goes in and the light ships keep getting shafted one patch after an other. Let's all fly skybricks ya?
Junker turning rate still not nerfed ya?
/endrant
In b4 echoez yells at me for carronade nerfs.
Just for you Eric, because I love you.