Author Topic: Need Support for New Role: "Saboteur"!!!  (Read 8544 times)

Offline Skyler Ruin

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Need Support for New Role: "Saboteur"!!!
« on: March 11, 2013, 10:57:16 am »
I would like to see a new role that can utilize our ability to move freely about the ships in the game. I have successfully boarded other ships a time or two only to find that I am rather limited to what i can do. By boarding I mean I jumped off my ship as we passed close enough or the other ship went under our ship. I am able to keep my currently boarded ship spotted but I would like to ability to do more.

 I've come up with a few "Sabo" tools already. First is the "Monkey Wrench". After boarding an enemy ship you can place 1 wrench(up to 3 max) that puts a stacking debuff timer on ship components. Place into an enemy engine to damage and slow them down, into hull to debuff armor, into balloon to slowly let air out, into guns to defuff random negative effect and set fire to all if left alone for the duration of the debuff. The severity of the debuff increases with additional stacks(max of 3) not duration.

 Second tool is the "Black Jack" which is used to stun or knock out enemy players. The effect of the black jack would actually dismount gunners from guns, make engineer tools less effective and slow movement speed for fixed amount of time and kick a captain off the helm. This sounds OP, I know, but when used on enemy "Sabos" it knocks them off your ship effectively sending them back to their own ship. This makes having a Saboteur on board your ship useful not just novel.

 Third "Sabo" tool is the "Deck Buffer". As a saboteur you can hold the right mouse button to buff any place on the ship deck to a fine polish. This would take a few moments to make it nice and shiny! The effect would be that crew members would slide across this finely polished surface right passed ship components that need repair or even to mount a gun or the helm. Other sabos would not be effected by this since they have special boots to walk on even the slickest of surfaces.

 Fourth sabo tool is "Bull Horn". This tool is used to taunt players by allowing proximity voice chat. Think of all the damage you could wreak by simply making it known that you have boarded your victims ship and now they must be weary of you on their ship and not just the other ships. Dun dun dun! Also is used to shout back at your own ship to spot the ship you are currently boarded even within clouds. This takes up the Captains Tool slot and is Saboteur only.

 Last tool I came up with is a "Box with two eye holes cut out of it™". This tool is the only auto use tool for this role. Whenever a saboteur stops moving he/she conceals themselves within a small "box with two eye holes cut out of it™" to hide from enemy "Sabos". The effect lasts as long as you stand still and starts as soon as you stop moving. Sabo only tool.
 
 There is one last skill available to all Saboteurs. This skill allows you to stuff "Lochnagar Shot" into any enemy gun you right click on. Since we can not mount enemy guns we can force them to reload Lochnagar Shot even with an enemy already mounted on the gun. This fills the Gunner Tool slot and is available for Saboteur only.

 Saboteur can not use any Engineer Tools as the "Monkey Wrench" takes up the Eng Tool slot and has the same effect as a pipe wrench on friendly ship components. Also works on team mate ships if that extra hand is needed.

 I was working on some concept art for this role when I realized that it is only fitting for a true Saboteur to fit in with his enemies by being able to sport any other roles outfit already acquired by the player. Simplicity is key to this role. Can't get much more simple than using the beautiful outfits already in game for the other roles.

 I think this is a well fleshed out role design and I think many others will like this Role no matter how novel. I believe it has a real place for this niche in this already incredible game. No need to add extra boarding mechanics either... Unless you want to add in the actual first Sabo tool the "Grappling Hook!" Hahaha. Please consider this idea of mine. Any one interested in supporting this idea please leave your feed back. Criticism is always welcome as well as your "thumbs up" and/or "Aye".

   Thank you
   - Skyler Ruin

Offline N-Sunderland

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Re: Need Support for New Role: "Saboteur"!!!
« Reply #1 on: March 11, 2013, 11:01:20 am »
I think that the main problem with this role is that it would be pretty useless compared to having an engineer or a gunner. You'd need to get really close to an enemy ship to pull it off, and you'd only have a few seconds to get on. And when the saboteur isn't on the enemy ship, it won't be doing very much at all, apart from minor repairs and gunning. I think it would be too much of a niche role for it to be worth the sacrifice of a dedicated engi/gunner.

Offline Sgt. Spoon

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Re: Need Support for New Role: "Saboteur"!!!
« Reply #2 on: March 11, 2013, 11:21:08 am »
Please don't double post threads. I can understand that you're excited about your idea. But further discussion can be done in the Feedback Section. https://gunsoficarus.com/community/forum/index.php/topic,269.0.html

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