I think the Junker is THE most diverse ship. You can almost run any layout successfully as long as you have the crew supporting it. And here lies the problem. There is exaclty one tp organize a Pyramidion, but I feel like you have many different ways to organize a Junker crew, all with their perks and pitfalls.
So I'd like to ask some questions about the Junker I currently think of running, any feedback is appreciated.
Layout
Portside is meant for long range and starboard for standard brawling.
Front: Artemis
Port Top: Artemis
Port Lower: Banshee
Starboard Top: Mortar
Starboard Lower: Gattling
I ran triple Artemis yesteday, it didn't really do anything but annoy the enemy and I think disabling can be done almost as well with 2 artemis'. I also ran Artemis front, lower and mercury on top. I didn't like it, the small turning circle prevented any trifecta so I didn't like it either.
So I want to try the banshee, I put it there so the lower deck so no engineer has to take heavy clip with him.
Crew Layout:
Gunner: Heavy, greased and ammo of his choice. Spanner as repair tool
engi 1: Standard layout + lesmok
engi 2: Standart layout + lesmok
pilot: Hydrogen + spanner + lesmok, i am not sure about the other pilot tools.
The idea is that everybody takes the same ammo so everybody can man a gun and doesn't have to reload it first.
My main problem is currently, how can I organize the engineers?
I mostly piloted Pyras and Goldfishes before, I am used to run and hide if I am get engaged from the blind spot or if the engagement gets bad. With the Junker I simply can't. So I have to position myself and not rely on my speed, but how do I find a good position? What do I do when things turn out bad?