Hi everyone, sorry for not responding to this thread til now. I've been reading this thread, and so has Jay and Eric, so this is not ignored by any means. In fact, I was content to let ideas collect until we are ready to work on this, and now we are
The last list by Eukari is great, and it's a basis for us to expand on the tutorials. The earlier stuff I agree is a bit too much for right now. I think with the beginner stuff as well as the new reticule and hit indicators, we should be doing better in helping new players contextually. For contextual stuff, it's going to be harder to script in tutorial, because my idea of say repair priority or when to get off gun to repair may be different from someone else's. And this could change with balance changes. For example, right now, on the Spire, when Matt and I fly, we basically tell our guys to almost never get off gun, and especially not the gunner or the engi/gunner on merc, while getting the engi/gunner on artemis to repair hull. I don't know how to teach that effectively in tutorial, and someone else might fly it differently. On Galleon too, when I'm balloon locked vs not, my repair priority and tactic is also different.
So I think it is better for us to expand on the basics, and keep it to skills, guns vs components, spotting, etc. That way we can give them the knowledge and tools for them to learn and discover the more advanced play.
Thanks! Howard