Zill, you don't get what I'm talking about, sorry to say that. Maybe it's just me not making it clear though. Let me please try again.
Having "[...] a clear shot across the map [...]" isn't what I'm looking for. I'm looking for far ranged guns to be used for they use they were designed for: Long range combat. I don't want them to be turned into a merc. But I don't want them to just be a better mortar too. Previously "[...] immediately turn[ing] your broadsides [...]" after "[...] spawn[ing] into a match [...]" wasn't possible too with a Lumberjack or Heavy flak, the guns I'm talking about. They needed to stay in range, which wasn't that far but still more than medium range. On open maps, you were able top spot the enemy earlier. It's been a whole different kind of fighting then all those guerilla cloudy maps (which I like too, don't get me wrong here).
It's just that with those new clouds, that kind of fighting has just vanished, it's gone. It's not about the guns or sniping, I don't overpowered far range fight. I don't want guns to shoot across a whole map. I just want different kinds of fighting back, when you had to think of different tactics and different ship layouts.
The heavy flak though is another topic for itself at the moment.