I find that Drogue Chute is already pretty powerful and has its uses on ships that don't have the balloon near the pilot, like the Pyramidion and the Goldfish (it's a long run and I've trying it countless times, by the time I get there, my engineer has already rebuild 3/4 of it, it's not worth the time off-helm), also on a Squid the Pilot can't be realy repairing the balloon, so still has a use there (though I guess nobody will run it on a Squid for obvious reasons), it's also very valuable on the Mobula since the pilot can't afford to go repair anything, so he can keep it active and help the ship a lot.
Lasting effect on Drogue Chute would make it a bit too powerful on ships where the pilot can also repair the balloon and eliminate a very crusial weakness, especially on the Galleon and the Spire, where camping the balloon is actually viable and a legit downside for the firepower they bring to the field, giving these ships the option to keep Drogue active while also having the easiest balloon repairs due to the component being realy close to the pilot isn't something I'd like to see, items should aleviate some of the stress but not completely eliminate a weakness.