Eh I didn't think the modifier was so low already. I also said that for all other guns using shatter, if they did modify that hull modifier, then they would need to increase the shatter on those other guns as they are balanced currently. No point nerfing hwacha's and carronades.
I don't agree with the sentiment that the merc shouldn't be able to disable. Even a well shot gatling can disable guns. One shotting them might warrant a look into it, but it needs to be able to take out those heavy guns in some form (be it heavily damage them with one shot, kill with two), else ships with no heavy guns wouldn't have a good time, even if they tried spamming artemis.
Heavy guns have a total of around 400 health, I know that since Lochnagar that now does 250 damage to your gun when shot, deals more than half its health pool. 2 Shots with a Mercury that has 150 shatter damage are still sufficient to destroy a heavy gun. Shatter damage multiplier for components is 2, so it would deal 300 damage to it per shot, more than enough to destroy it within those 2 shots.
If Shatter did nothing to permahull, as my numbers prove, other guns don't lose out on much of their permahull damage due to them not realy using shatter as a main source of permahull damage. Only the Mercury gets most of its permahull damage out of the shatter it does. Hence, only the Mercury is realy hurt while all other guns won't feel much of a change.
If you feel like tha Hwacha especially does, you could potentialy buff its explosive a bit to even it out without risking much difference in the armor damage it does due to difference of the modifiers of explosive damage on perma (1.4) and armor (0.3).
That's heavily opinionated, and best for a new thread. I'll say that not all maps need to cater to all play styles, else we'd end up with one map doing so. IF you take a short range build into an open desert map, that's your fault, not the map's. Same for taking a pure long range build into Paritan, or any cp map.
Heavily opnionated doesn't mean it's not close to the truth, cause even a long range focused team can still play in a tight map like Rumble albight not as a effectively, yet in Dunes playing as a Brawler is almost impossible and your victory is completely dependant on your enemies making some sort of stupid mistake, since the map doesn't have almost any cover aside from 2 ruined metalic hunks who do have quite the space between them. So yes, Dunes for a brawler isn't just 'difficult' it's near the edge of impossible to beat a sniping team there, you might score some kills, but you will most probably not win.
I am implying that both teams are realy good at what they do for simplicity's sake. Cover is an essential element on any other map, Dunes is the only map that lacks sufficient cover over a very wide area.
That's all about maps in this thread though.