Author Topic: Lumber jack nerf or terrain damage nerf  (Read 21709 times)

Offline MC Trapski Dangerzon

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Lumber jack nerf or terrain damage nerf
« on: July 15, 2013, 06:51:16 pm »
I've been in a few matches now where one goldfish will sit at range near the floor of the map and lob Lumberjacks into our airbag. Our airbag is perma-dead, their friend takes down our hull armor, and we barely touch the ground before exploding.

There is nothing to counter this. All you have to do is sit back at range and lob lumberjacks to win.

Yes, we have been trying various combinations against this tactic. No, nothing as worked.

Either nerf the lumberjack damage, reduce airbag repair/rebuild timer, reduce Lumberjack clip, reduce Lumberjack RoF, or damage on contact with the ground.

[EDIT] Just played with this combination in a match. Using charged rounds, the hull and balloon are destroyed almost simultaneously. As long as their armor is down when they hit the ground, they will die. Which isn't too much of an issue, seeing as the Lumberjack has 5 rounds per clip with Charged rounds and fired semi-automatic.
« Last Edit: July 15, 2013, 07:03:42 pm by MC Trapski Dangerzon »

Offline Commodore Phoenix

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Re: Lumber jack nerf or terrain damage nerf
« Reply #1 on: July 15, 2013, 06:53:24 pm »
A good squid pilot who knows how to use cover can counter a lumber fish as when its in range it will destroy the fish. Just need to find one and you're set.

Offline Commodore Phoenix

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Re: Lumber jack nerf or terrain damage nerf
« Reply #2 on: July 15, 2013, 06:54:11 pm »
Also if you were playing against a guy called Xemco you cant counter the lumber he's just to good.

Offline MC Trapski Dangerzon

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Re: Lumber jack nerf or terrain damage nerf
« Reply #3 on: July 15, 2013, 07:05:13 pm »
Can't remember who we were playing against. It was a team of Russians.

We played against a Squid when we tried this combination. The fact the LJ kills balloon and hull simultaneously on some ships is kind of ridiculous.

Offline N-Sunderland

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Re: Lumber jack nerf or terrain damage nerf
« Reply #4 on: July 15, 2013, 07:08:05 pm »
Please don't post balance issues here. The sticky at the top directs you to the right threads.

https://gunsoficarus.com/community/forum/index.php?topic=164.0

That being said... There are a variety of ways to counter the lumberjack. One important trait of that gun is its arming time. If you get really close to it, then it will do next to no damage. Use cover and height to get close enough. Alternatively, you can disable it. This isn't hard. Try running a Junker with a front Mercury. It has a longer range than the lumber, and it'll destroy it in a single shot. This'll let you keep it down, leaving the Goldfish pretty much useless.

Not to mention that the lumber has a tiny arc. If you move perpendicular to it quickly, you'll throw their shots off.

Offline Seamus S

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Re: Lumber jack nerf or terrain damage nerf
« Reply #5 on: July 17, 2013, 07:53:32 pm »
Also, have your captain bring a drag chute so you don't fall fast when your balloon is down. It can help a lot.

Offline Commodore Phoenix

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Re: Lumber jack nerf or terrain damage nerf
« Reply #6 on: July 19, 2013, 07:16:30 am »
OK so I rescind my comments I have faced up against 2 good players with the lumberjack both were on goldfishes and no one could repair anything because we got blown out of the sky and this was when I was on a Galleon and had Lumberjack, Mercury and Heavy Flak.

Offline Gambrill

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Re: Lumber jack nerf or terrain damage nerf
« Reply #7 on: July 19, 2013, 09:27:07 am »
I've been in a few matches now where one goldfish will sit at range near the floor of the map and lob Lumberjacks into our airbag. Our airbag is perma-dead, their friend takes down our hull armor, and we barely touch the ground before exploding.

There is nothing to counter this. All you have to do is sit back at range and lob lumberjacks to win.

Yes, we have been trying various combinations against this tactic. No, nothing as worked.

Either nerf the lumberjack damage, reduce airbag repair/rebuild timer, reduce Lumberjack clip, reduce Lumberjack RoF, or damage on contact with the ground.

[EDIT] Just played with this combination in a match. Using charged rounds, the hull and balloon are destroyed almost simultaneously. As long as their armor is down when they hit the ground, they will die. Which isn't too much of an issue, seeing as the Lumberjack has 5 rounds per clip with Charged rounds and fired semi-automatic.

where was your friendly ship in all this? did you just run out on your own through the air in an all-or-nothing style charge? EVERY ship has a weakness you just need to find it. An ally ship playing snipe/Disabler while you go brawly should work... he takes down the lumbers and you run in causing their lumbers to do next to nothing damage wise. then you can toy with them while they try and flee the situation... and also on a side not. Demanding the creators to do something will NOT make it happen, this is their baby in a way. Don't insult their child's flaws.

Offline Surette

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Re: Lumber jack nerf or terrain damage nerf
« Reply #8 on: July 19, 2013, 09:42:04 am »
OK so I rescind my comments I have faced up against 2 good players with the lumberjack both were on goldfishes and no one could repair anything because we got blown out of the sky and this was when I was on a Galleon and had Lumberjack, Mercury and Heavy Flak.
Did you bring drogue chute? If not, that's a mistake. Not to mention if you're up against two good enemies with lumberjacks it's not entirely unexpected you're going to lose... doesn't mean it needs a nerf.

Offline Echoez

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Re: Lumber jack nerf or terrain damage nerf
« Reply #9 on: July 19, 2013, 09:55:59 am »
OK so I rescind my comments I have faced up against 2 good players with the lumberjack both were on goldfishes and no one could repair anything because we got blown out of the sky and this was when I was on a Galleon and had Lumberjack, Mercury and Heavy Flak.
Did you bring drogue chute? If not, that's a mistake. Not to mention if you're up against two good enemies with lumberjacks it's not entirely unexpected you're going to lose... doesn't mean it needs a nerf.

Skill indexing should have a limit though and I believe the LJ currently brings a little bit too much bang.

If anything it shouldn't be able to down a balloon with 3 shots cause the remaining two will cause severe issues, making approaching the gun extremely more difficult the closer you get due to how easier it is to get shots when you are close.

Offline N-Sunderland

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Re: Lumber jack nerf or terrain damage nerf
« Reply #10 on: July 19, 2013, 10:08:21 am »
Goldfishes get pummelled by mercs. It's an easy counter.

Offline Echoez

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Re: Lumber jack nerf or terrain damage nerf
« Reply #11 on: July 19, 2013, 10:32:55 am »
Goldfishes get pummelled by mercs. It's an easy counter.

Mercuries counter everything :P

Offline RearAdmiralZill

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Re: Lumber jack nerf or terrain damage nerf
« Reply #12 on: July 19, 2013, 10:38:30 am »
They don't counter cover.

Offline Echoez

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Re: Lumber jack nerf or terrain damage nerf
« Reply #13 on: July 19, 2013, 11:25:22 am »
They don't counter cover.

That's map related, this is a weapons discussion as far as I am aware.

Offline Captain Smollett

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Re: Lumber jack nerf or terrain damage nerf
« Reply #14 on: July 19, 2013, 11:32:16 am »
You can't separate the map from weapons.  If there was no terrain then people would only take mercs.