Author Topic: First mate feature  (Read 12439 times)

Offline Eerie

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First mate feature
« on: July 07, 2013, 08:59:01 pm »
I'd like to suggest a feature in which a captain can choose one crew member to be a first mate.
Advantages of being a first mate would include the ability to hear captain chat but not speak and ability to override controls just as a captain can, but they are unable to override the captain.

Just a little thing me and some friends came up with

Offline James T. Kirk

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Re: First mate feature
« Reply #1 on: July 07, 2013, 11:16:54 pm »
I like this idea.

Sometimes, especially in the chaos of a 4v4, I just plain forget to tell my crew the general plan.

A gunner who can hear that the friendly Galleon is targeting the enemy Goldfish without me having to relay anything would be pretty nice.

However, all that chatter might be distracting for the average crewman, so maybe a pop-up in the lobby: "Your Captain has selected you to be his First Mate! This will allow you to hear the Captain's chat, but not contribute. Do you accept?"

That way, both parties need to be willing to participate.

Offline Nidh

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Re: First mate feature
« Reply #2 on: July 07, 2013, 11:56:07 pm »
This is a good idea, especially if the captain disconnects for one one reason or another

Offline HamsterIV

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Re: First mate feature
« Reply #3 on: July 08, 2013, 01:17:29 am »
I don't know about listening in on captain chat, but I like the Kick off gun feature, and designating who takes over if the captain disconnects. There have been times where I have been effectively captaining a ship when the captain disconnected, but couldn't hear captain chat or use the F1,F2,F3 keys.

Offline Imagine

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Re: First mate feature
« Reply #4 on: July 08, 2013, 01:20:35 am »
I don't know about listening in on captain chat, but I like the Kick off gun feature, and designating who takes over if the captain disconnects. There have been times where I have been effectively captaining a ship when the captain disconnected, but couldn't hear captain chat or use the F1,F2,F3 keys.
I thought the person in the 2nd slot got control of the F keys if the captain DC'd or left.

Offline Calico Jack

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Re: First mate feature
« Reply #5 on: July 08, 2013, 02:43:31 am »
How about simply using the lobby ship roster order to designate the roles as it is with captain - slot 1 = captain, uses captain chat, slot 2 co-pilot/bo'sun hears captain chat and can access the current captain's tools etc?

Offline shadowsteel

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Re: First mate feature
« Reply #6 on: July 08, 2013, 10:09:31 am »
Currently the closest player to the captain spot (in the lobby) gets control of ai if captain DCs but not captains chat or anything else.

Offline Gambrill

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Re: First mate feature
« Reply #7 on: July 08, 2013, 10:21:08 am »
I fully Support this idea... that is all.

Offline Pickle

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Re: First mate feature
« Reply #8 on: July 08, 2013, 10:31:46 am »
Remember that the "z" or "Party" channel is coming in 1.3

This is far more flexible than a "first mate" option, any combination of crew members across the team can be added to the Party channel.

Offline N-Sunderland

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Re: First mate feature
« Reply #9 on: July 08, 2013, 10:34:24 am »
This is far more flexible than a "first mate" option, any combination of crew members across the team can be added to the Party channel.

And any combination of players from opposite teams, different matches, etc. Surely there is no way that could possibly be abused :D

Offline James T. Kirk

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Re: First mate feature
« Reply #10 on: July 08, 2013, 10:43:03 am »
Remember that the "z" or "Party" channel is coming in 1.3

This is far more flexible than a "first mate" option, any combination of crew members across the team can be added to the Party channel.

Yes, but that's a whole new channel with potentially a whole new purpose.

Captain's chat is normally used for 85% strategics; 10% random chat, banter, and "good kill;" and 5% "oops, wrong chat."

While more flexible, party channel is also less specific.

A first mate feature uses a chat we already have, with a (more or less) defined purpose, WITHOUT "too many cooks in the kitchen" trying to strategize.

Offline Gambrill

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Re: First mate feature
« Reply #11 on: July 08, 2013, 10:43:49 am »
party chat? good gods imagine a 4 v 4 with everyone talking on that? ....good lord

some sort of priority will need to be in force so that it hushes others over more important.. i'd say like:

P= Priority

P1  > P2  > P3

Captain > Crew > Party

my reasons are:
1: Only the Captains can hear captain chat... others would just receive  P2 > P3

2: Crew is the people on your ship, so its more likely that their chat is to affect your ship that you are on

3: Party sounds like what one would be... noisy possibly blocking out ANYTHING else said by others

Offline Gambrill

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Re: First mate feature
« Reply #12 on: July 08, 2013, 10:44:42 am »
5% "oops, wrong chat."

for me its more like 45% xD

Offline N-Sunderland

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Re: First mate feature
« Reply #13 on: July 08, 2013, 10:45:55 am »
5% "oops, wrong chat."

for me its more like 45% xD

Now just imagine if you had to handle crew chat, captain chat, party chat, and teamspeak.

Offline Gambrill

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Re: First mate feature
« Reply #14 on: July 08, 2013, 10:48:55 am »
5% "oops, wrong chat."

for me its more like 45% xD

Now just imagine if you had to handle crew chat, captain chat, party chat, and teamspeak.

you poor man :/ i just use what the game gives me because im lazy like that xD