Author Topic: Engagement length  (Read 31746 times)

Offline Echoez

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Re: Engagement length
« Reply #60 on: June 18, 2013, 03:49:58 pm »
I'd imagine you'd see a lot of carronades, which seem to be the best bet for armour stripping after piercing weapons.

Maybe we just need to make more weapons viable in armor stripping, but just not as good as the real armor strippers. Then loadouts other than Gat/Flak would be more popular.

I myself love the double carronade loadout.

Offline RearAdmiralZill

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Re: Engagement length
« Reply #61 on: June 18, 2013, 06:41:29 pm »
You pretty much answered your thought there.

Flechette is the next best thing for armor stripping.

Offline Echoez

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Re: Engagement length
« Reply #62 on: June 18, 2013, 08:10:07 pm »
You pretty much answered your thought there.

Flechette is the next best thing for armor stripping.

I know, but, why not something else as well? That's what I was saying.

Offline RearAdmiralZill

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Re: Engagement length
« Reply #63 on: June 18, 2013, 08:15:42 pm »
Well fire does a decent job at it, but chem spray nips that if they get smart. Then all that's left is shatter and explosive, which have no business doing well vs armor.

Offline Captain Smollett

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Re: Engagement length
« Reply #64 on: June 18, 2013, 08:20:52 pm »
Remember the old explosive damage?  All the guns used to break armor; but there was a sort of heavy flak problem if I recall.

Offline Echoez

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Re: Engagement length
« Reply #65 on: June 19, 2013, 08:09:00 am »
I see, you are indeed right.

  Well, I guess I'll have to wait till some other weapon to cover mid range piercing will be out, then I expect to at least see a firing arc and range nerf on the gatling gun cause It's realy silly how a Pyra is not even facing me but the gatling is still onto me and at range as well. Honestly, after some thinking, nerfing the gatling will do more damage than fix anything right now, so I guess we will have to wait till we see any form of update on this subject.

Offline Zenark

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Re: Engagement length
« Reply #66 on: June 19, 2013, 10:11:56 am »
I've been trying out double Gats on the front of my Crimson Chin (Pyramidion) and just testing away there armor while another ally does all the hull damage. Its quite evil and I only do it with a good ally and enemy team, otherwise it's no contest.

I do agree that the gat is overpowered, but like any ship setup, it can be countered with good teamwork.