Author Topic: Where is a "Ramming guide"?  (Read 45814 times)

Offline Dutch Vanya

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Re: Where is a "Ramming guide"?
« Reply #30 on: August 28, 2013, 12:45:57 am »
The mobula isn't that squishy. I was ramming with it to finish off opponents last night.

Offline N-Sunderland

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Re: Where is a "Ramming guide"?
« Reply #31 on: August 28, 2013, 12:53:32 am »
One problem with Mobula ramming is that your hull and balloon will both get hit every time, unlike the Pyra where your balloon is protected (one of a number of reasons why the Pyra is by very, very far the best ramming ship). Also, the Mobula is extremely light and not very fast. That means that its rams don't really do very much damage.

Offline Dutch Vanya

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Re: Where is a "Ramming guide"?
« Reply #32 on: August 28, 2013, 12:58:41 am »
Well that's why you have 3 guns firing nonstop untill you hit him! I know it's not ideal but it was effective for me last night.

Offline N-Sunderland

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Re: Where is a "Ramming guide"?
« Reply #33 on: August 28, 2013, 01:02:31 am »
Heh, I suppose three gats could set up for a ram quite nicely.

That makes me want to pair a Pyra with a triple gat Mobula.

Offline Captain Smollett

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Re: Where is a "Ramming guide"?
« Reply #34 on: August 28, 2013, 02:25:23 am »
Ramming with a Mobula is pretty much a bad idea all around.  Flying close enough to get your guns in maximum effective range is great but unless you ram a squid you risk your ram impacting an opponent with armor which will always end up worse for the mobula.

Offline Puppy Fur

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Re: Where is a "Ramming guide"?
« Reply #35 on: September 04, 2013, 12:48:00 pm »
Every ship can ram effectively if timed right.

Offline Zenark

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Re: Where is a "Ramming guide"?
« Reply #36 on: September 04, 2013, 01:37:55 pm »
One of the most evil rams I've seen was a Galleon crashing into a Mobula... I had no clue ships could could fly that fast. That Mobula was easily going twice the speed of a Squid on Shine, right into a smoke stack... Total obliteration.

Offline Sammy B. T.

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Re: Where is a "Ramming guide"?
« Reply #37 on: September 04, 2013, 01:46:51 pm »
Junkers can't ram.

Offline Puppy Fur

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Re: Where is a "Ramming guide"?
« Reply #38 on: September 24, 2013, 12:27:57 pm »
Junkers can't ram.
Junkers can ram but not usually for a kill. Knocking the enemies gun arcs off can be just as important as doing damage to their health.

Offline Imagine

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Re: Where is a "Ramming guide"?
« Reply #39 on: September 24, 2013, 12:37:51 pm »
Junkers can't ram.
Every ship can ram.

The effectiveness of said ram, however, differs widely ship by ship.

Offline Cheesy Crackers

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Re: Where is a "Ramming guide"?
« Reply #40 on: October 17, 2013, 10:31:33 am »
Ramming a Mobula isn't bad. In fact, it'll get wrecked by it. The balloon and the hull will both take a hit, and it's a very squishy ship. The only reason why it wouldn't be a good idea to ram one is its ability to dodge the ram with its immense vertical acceleration.

I don't understand that... Why does the mobula have good vertical drop/lift when its basically a flat semicircle.

Offline Captain Smollett

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Re: Where is a "Ramming guide"?
« Reply #41 on: October 17, 2013, 10:52:32 am »
It has two huge vertical turbines to assist with upward and downward acceleration.

Offline geggis

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Re: Where is a "Ramming guide"?
« Reply #42 on: October 17, 2013, 11:22:04 am »
I've finished off a couple of ships with a well timed kerosene ram on a Mobula. It's definitely possible but it's incredibly risky and I only did it because the blenderfish was right in front of us (side on), it's armour was down and our guns had been chipping its health down over the last couple of minutes. It was do or die, and we did. I didn't want them spinning that carronade on us again basically. I can't remember what the other ship was.

Offline Queso

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Re: Where is a "Ramming guide"?
« Reply #43 on: October 17, 2013, 11:24:50 am »
The Mobula's whole thing is that it is a huge experiment with balloons. I still think people tend to ignore the huge amount of vertical play you get with it's lift drop rate and use of only light weapons. You can fire on a lot of ships without them firing back simply because you have more vertical play space.

Offline Gryphos

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Re: Where is a "Ramming guide"?
« Reply #44 on: October 17, 2013, 12:08:56 pm »
One interesting advantage of ramming with a Mobula is the fact that it's very difficult to miss, the ship's so fat. I'm not saying you should ram with it, it's an incredibly risky and suicidal strategy, but if you want to teabag your enemy and force them into the ground the Mobula's surprisingly effective.