Author Topic: Zill's Merry Men  (Read 361612 times)

Offline Cowboy Spike Spiegel

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Re: Zill's Merry Men
« Reply #135 on: July 14, 2013, 01:03:33 am »
In Game Name: Cowboy Spike Spiegel
Steam Name (can be given later through PM): 'Crow'
Preferred Class: Engineer, sometimes I pilot.
Suppose you were a superhero. What would be your super power, and why?: My superpower would be money...then I could be like Batman and Iron Man. Super cause I'm rich and can make myself a badass. I like being a self-made badass. I would definately wield some badass high-tech chainsaw and trian my body like batman for amazing acrobatic abilities.

Offline Surette

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Re: Zill's Merry Men
« Reply #136 on: July 14, 2013, 02:14:44 am »
It was a pleasure having you aboard my ship tonight, Cowboy.

Offline Cowboy Spike Spiegel

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Re: Zill's Merry Men
« Reply #137 on: July 14, 2013, 03:43:45 am »
T'was a pleasure to fly with you, Captain Surette.

Offline Shinkurex

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Re: Zill's Merry Men
« Reply #138 on: July 15, 2013, 11:27:41 am »
I would like to take this time to welcome Cowboy to the Clan! here's to a merry time!

To Clear Skies!

Offline Climatic

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Re: Zill's Merry Men
« Reply #139 on: July 16, 2013, 03:54:16 pm »
In Game Name: Climatic
Steam Name (can be given later through PM): this-> (can be given later through PM)
Preferred Class: Engie/Pilot/Shooter preferred in that order.
Suppose you were a superhero. What would be your super power, and why?
Dude, the coolest power is DANNY PHANTOM's power, you can walk through walls and fly and shooter ghost power gels from your body parts and you can't harm him unless you are a vacuum! OPOPOPOPOPOP
For those of you who isn't familiar with the show here's the intro:
https://www.youtube.com/watch?v=ImxnwjBsUHU
« Last Edit: July 16, 2013, 03:57:30 pm by Climatic »

Offline Cowboy Spike Spiegel

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Re: Zill's Merry Men
« Reply #140 on: July 18, 2013, 03:46:19 am »
Hope to have some merry times! I've already blasted quite a few ships under the flags of the Merry Men and I hope to blast some more.

Offline Shinkurex

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Re: Zill's Merry Men
« Reply #141 on: July 18, 2013, 07:28:07 am »
For sure :)).... I would also like to welcome Climactic to the clan!

To Clear Skies!

Offline Mill Wilkinson

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Re: Zill's Merry Men
« Reply #142 on: July 18, 2013, 08:40:17 am »
Clear being the emphasized word here. Sandstorms and tar ain't a pretty combination, let me tell you.

But yes, welcome Climatic. You were a pretty badass pilot when I crewed gunner for you. :)

Offline Climatic

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Re: Zill's Merry Men
« Reply #143 on: July 18, 2013, 02:35:04 pm »
Thanks guys, glad to be here!

Offline Surette

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Re: Zill's Merry Men
« Reply #144 on: July 18, 2013, 04:39:22 pm »
Welcome, Climatic. Hope to fly with you soon.

Offline Gryphos

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Re: Zill's Merry Men
« Reply #145 on: July 18, 2013, 05:25:11 pm »
IGN: Gryphos
Steam name: Gryphos
Preferred class: Pilot, but can be whatever is required
Superpower: The ability to stop time, but still move freely and manipulate objects, would be awesome. Think about it, you could essentially win any fight by stopping time, whacking them over the head with a heavy object, putting the object back where you found it, returning to the exact spot you were, and restart time, watching as the other person crumples to the ground without you seemingly ever laying a finger on them.

Ps: it's pronounced like "greifos" not "grifose". While not technically phonetically correct, it makes sense in the universe I've spent a lot of designing. Maybe I'll share some details later, the notes are quite extensive.

Offline Shinkurex

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Re: Zill's Merry Men
« Reply #146 on: July 18, 2013, 05:28:57 pm »
Ps: it's pronounced like "greifos" not "grifose". While not technically phonetically correct, it makes sense in the universe I've spent a lot of designing. Maybe I'll share some details later, the notes are quite extensive.

I would very much like to hear about this :).... I will add you in-game, and I hope to fly with you soon :))

Offline Cowboy Spike Spiegel

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Re: Zill's Merry Men
« Reply #147 on: July 18, 2013, 11:41:06 pm »
Hey guys. I don't know how you would feel about this but I think if we talked to some of the use team who runs the bounty system then my idea could work. What if the entirety of the us signed up as bounties on one of the bounty hunting weekends. I mean all the merry men marked as bounties. Sure you could opt out but you have to admit it would be quite amazing.

Offline Mill Wilkinson

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Re: Zill's Merry Men
« Reply #148 on: July 19, 2013, 07:45:34 am »
If the bounty is for one weekend only, I could be up for it. I never do anything illegal. *saint's halo emerges* :D

Offline Gryphos

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Re: Zill's Merry Men
« Reply #149 on: July 19, 2013, 04:53:09 pm »
Ps: it's pronounced like "greifos" not "grifose". While not technically phonetically correct, it makes sense in the universe I've spent a lot of designing. Maybe I'll share some details later, the notes are quite extensive.

I would very much like to hear about this :)

Then you may want to check out my new topic in the Lounge.