Hi, I'm completely new to the forums so bear with me
I would like to congratulate Muse on the successful Kickstarter campaign for Adventure mode. However, as we know, they did not reach the goal $500k which included all elements of Adventure mode.
(from the KickStarter FAQ)
What happens if you don't reach your stretch goals?
This is a Kickstarter for the Adventure Mode DLC so you will get Adventure Mode no matter what. If we don't come close to our $500,000 target then we'll have to re-evaluate our launch strategy. Being indie, cash flow is extremely important so we'll most likely have to release content in smaller DLC packages. For example, co-op functionality will be released first. Everyone who backs this project will get a Season Pass to all DLC content no matter what our strategy is. So if we're able to release Adventure in one big DLC, you'll get it. If we have to split things up into smaller DLC, you'll still get it.
Now this all seems well and good, but a potential issue occurred to me.
If adventure mode is released in bits, as DLC, will that not fracture the community? Those that backed on KS will get it all, of course. But those that are buying it piecemeal will get part of it, and then when the next part comes along, with a new kind of game mode or new world, will those still playing on the 'older' version find themselves in a suddenly unpopulated world?
I don't know that I have gotten my point across very well, but my fear is that by splitting adventure mode up into little parts, if those parts deliver a whole 'new' world, will there be a big problem with a fractured community?