Author Topic: Damage per clip/magazine.  (Read 9398 times)

Offline ZiggyPox

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Damage per clip/magazine.
« on: February 24, 2013, 08:04:13 pm »
Looking at the guns section in ship layout we can see how much damage does one round deal, but it would be nice also to see how much damage whole clip will deal when all projectiles connect. (it might be in the same damage bar, but much lighter or transparent, or with another extra dash. Some graphic dinx).

Damage/second ratio would be hard to present in such simple way, but still it would be nice how much damage can fully loaded gun deal.

Offline Lord Dick Tim

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Re: Damage per clip/magazine.
« Reply #1 on: February 25, 2013, 12:53:20 am »
For flavor could even include the cyclitick rate of fire like manufacturers do on modern firearms. 

Offline Pickle

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Re: Damage per clip/magazine.
« Reply #2 on: February 25, 2013, 04:37:53 am »
Looking at the guns section in ship layout we can see how much damage does one round deal, but it would be nice also to see how much damage whole clip will deal when all projectiles connect. (it might be in the same damage bar, but much lighter or transparent, or with another extra dash. Some graphic dinx).

Damage/second ratio would be hard to present in such simple way, but still it would be nice how much damage can fully loaded gun deal.

I have a spreadsheet that calculates damage per clip, but I'm not confident it's up to date as reliable weapons date from Muse is not availabe (the website tables are.  The tables on the website are incorrect and I will have to go through the patch notes line by line because there are so many changes and they'e not listed clearly or in any specific order.  Once I have it up to date I can provide damage per clip, cycle time per clip (including reload) and true RPM (allowing for reload times).  If someone wants to volunteer to check the stats I'm using, that would be useful.