Author Topic: The Mobula  (Read 378389 times)

Offline LordFunPants

  • Muse Games
  • Salutes: 49
    • [LFP]
    • 4
    • View Profile
Re: The Manta Ray
« Reply #165 on: June 04, 2013, 11:16:39 pm »
hmmmm inspiration?

me being a riddler more then anything :P

Offline Letus

  • Member
  • Salutes: 34
    • [SAC]
    • 45 
    • 45
    • 33 
    • View Profile
Re: The Manta Ray
« Reply #166 on: June 04, 2013, 11:25:51 pm »
hmmmm inspiration?

me being a riddler more then anything :P

For some reason, I just saw the Spire bent into a question mark...
with a green balloon...

Offline LordFunPants

  • Muse Games
  • Salutes: 49
    • [LFP]
    • 4
    • View Profile
Re: The Manta Ray
« Reply #167 on: June 04, 2013, 11:40:29 pm »
For some reason, I just saw the Spire bent into a question mark...
with a green balloon...

for some reason,  i just want to summon Sgt_Spoon and let him have had it and draw that out. . . 

Offline Letus

  • Member
  • Salutes: 34
    • [SAC]
    • 45 
    • 45
    • 33 
    • View Profile
Re: The Manta Ray
« Reply #168 on: June 05, 2013, 02:42:54 am »
For some reason, I just saw the Spire bent into a question mark...
with a green balloon...

for some reason,  i just want to summon Sgt_Spoon and let him have had it and draw that out. . . 

...
Yes.

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: The Manta Ray
« Reply #169 on: June 05, 2013, 07:07:28 am »
Oh don't worry, I would intend to fly every ship against it and rip it a new one in the name of testing!

Offline Saull

  • Member
  • Salutes: 4
    • [☥Ra☼]
    • 25 
    • 45
    • 38 
    • View Profile
Re: The Manta Ray
« Reply #170 on: June 05, 2013, 11:47:33 pm »
the anticipation, its a real killer

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: The Manta Ray
« Reply #171 on: June 06, 2013, 03:08:09 am »
The dev app had an update today. Bout 128MB. Didn't look like anything changed though.

Offline Veyka

  • Member
  • Salutes: 12
    • [Duck]
    • 10 
    • 39
    • 41 
    • View Profile
    • Just a site
Re: The Manta Ray
« Reply #172 on: June 06, 2013, 06:03:19 am »
The dev app had an update today. Bout 128MB. Didn't look like anything changed though.

No new ship or weapon as far as I could tell but something else we all wanted ;)

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: The Manta Ray
« Reply #173 on: June 06, 2013, 06:32:32 am »
Well...kinda. I'm still not 100% satisfied. Least not till my baby is completely back to her former glory. But its a start.

Offline Darcain

  • Member
  • Salutes: 0
    • [Gent]
    • 5
    • View Profile
Re: The Manta Ray
« Reply #174 on: June 10, 2013, 06:48:07 am »
This looks like a pretty interesting ship in layout, I'm looking forward to serving as engineer on one, maybe even pilot to see if it's one ship I can pilot without being an idiot.

Offline James T. Kirk

  • Muse Games
  • Salutes: 182
    • [Cake]
    • 19 
    • 25
    • 43 
    • View Profile
    • The Cake Official Website!
Re: The Manta Ray
« Reply #175 on: June 17, 2013, 09:01:04 pm »
Personally, I don't like Manta Ray.

We already have a Squid and a Goldfish, and while I realize that these are referencing sea ships, I think we take a turn away from sea animals for this next one.

Maybe Albatross?

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: The Manta Ray
« Reply #176 on: June 17, 2013, 09:48:19 pm »
Looking at the way the balloon drops down, I'd say Pelican

Offline James T. Kirk

  • Muse Games
  • Salutes: 182
    • [Cake]
    • 19 
    • 25
    • 43 
    • View Profile
    • The Cake Official Website!
Re: The Manta Ray
« Reply #177 on: June 17, 2013, 11:17:13 pm »
Looking at the way the balloon drops down, I'd say Pelican

This would be absolutely perfect if Muse built it as an anti-Goldfish/Squid.

But Pelican seems a bit clunky of a name for such an elegantly painted ship.

Maybe Heron?

They look a lot like this ship in flight:
http://ibc.lynxeds.com/files/pictures/grey_heron_in-flight.jpg

Offline LordFunPants

  • Muse Games
  • Salutes: 49
    • [LFP]
    • 4
    • View Profile
Re: The Manta Ray
« Reply #178 on: June 18, 2013, 12:27:10 am »
i actually really like that reference of the heron, kinda even has the general shape of the ship in some ways, sorta.

 mind you all the times i've made "code names" for ships they end up getting changed at the end when all is said and done for what ever reason. i still always call the "Squid" the speedster just cause thats what the file name was. so there is still room for the ships name to change once its out(and knowing the fact that 2 out of 3 of my current ships are fish related. . it'll probably still be a fish. . though thats more just a running gag then anything ). though, most of my code names for ships where just pretty much the file name i gave when i started (small_warship = goldfish) 

with that said, one more visual design hurdle has to get out of the way and then its just a mad dash to the finish line in regards to modeling/texturing/etc.

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: The Manta Ray
« Reply #179 on: June 18, 2013, 02:30:04 am »
Game already has an anti fish/squid/everything ship...its called the Junker.

Yeah, doesn't have to be a fish based name. Unless the naming is going to be based on certain factions. The WWI based lore does open possibility for a variety of names. Aircraft of the time period certainly had a lot of official ones as well as nicknames.