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FRIST (goatie)
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Topic: FRIST (goatie) (Read 12606 times)
Tropo
Member
Salutes: 31
[SAC]
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FRIST (goatie)
«
on:
November 18, 2014, 02:48:42 am »
g'day all.
hope everyone is have fun with the game and when there no playing it making kool stuff with the steam work shop
it very early days for my goatie BUT have a look
in blender
so i haven't gone to the next stage yet wrapping mainly because i don't under stand muse rules and i'll ask for my mates help when i get a chance
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ramjamslam
CA Mod
Salutes: 63
[SAC]
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Re: FRIST (goatie)
«
Reply #1 on:
November 18, 2014, 04:16:40 am »
Cool goatie, and just in time for
Movember
!
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Schwalbe
Member
Salutes: 178
[ψ꒜]
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Re: FRIST (goatie)
«
Reply #2 on:
November 18, 2014, 04:38:51 am »
Well, this goatie reminds me of my, let's say, further friend Dagenoth, Chief Programmer at 11Bits Studios (I believe that they recently released new game, "This War Of Mine").
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Tropo
Member
Salutes: 31
[SAC]
45
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Re: FRIST (goatie)
«
Reply #3 on:
November 18, 2014, 05:26:14 am »
i figure i would make a goatie because its not in the game and it should be
i have a goatie in real life and this would be rather close to it and i need to learn how to do it so this seemed liek a good place to start
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AbbyTheRat
Member
Salutes: 52
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Re: FRIST (goatie)
«
Reply #4 on:
November 19, 2014, 10:34:41 am »
The shape is nice but the texture and colours need a bit more work, it looks almost like solid colours.
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Tropo
Member
Salutes: 31
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Re: FRIST (goatie)
«
Reply #5 on:
November 19, 2014, 11:54:50 am »
there are no texture or colours yet. i'm scared to make the next step
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Richard LeMoon
Muse Games
Salutes: 284
[Muse]
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Re: FRIST (goatie)
«
Reply #6 on:
November 19, 2014, 12:24:14 pm »
It is just a solid color because there does not seem to be a UV map. We will have to get you up to speed on how to make one in the process of making a hi-res sculpt (or brush heightmap) for the normalmap.
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