Author Topic: 3v3/4v4 game mode: Resource King  (Read 5176 times)

Offline Richard LeMoon

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3v3/4v4 game mode: Resource King
« on: November 07, 2016, 10:37:10 pm »
Combine Resource Race (defunct game mode) and Crazy King into a new game mode. Any point can be captured at any time, and will slowly give points. This is the Resource Race aspect. However, one point is worth more, and cycles through the points. This mode is designed for smaller maps than the usual 4v4, creating hectic battles all over the place.

Offline Unarmed Civilian

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Re: 3v3/4v4 game mode: Resource King
« Reply #1 on: November 08, 2016, 08:47:15 am »
So, like World of Warships control points? Or am I reading this wrong?

Offline Naoura

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Re: 3v3/4v4 game mode: Resource King
« Reply #2 on: November 08, 2016, 10:10:40 am »
Sounds like a modified Domination game mode, but that's not a bad thing. We lack a lot of variety in the "capture/defend" game modes, with KotH and CK being the only real types to it.

Perhaps you could port over those refineries from Alliance? Have the points be a static defender, opening fire on non-allied ships after they are captured. This would encourage defending them, and make it a little bit easier to do so. Make the point cap something like 1000, with each point giving out 5 points per second. Once captured, they're Friend/foe test would change.

The boosted resource point would give out something like 25 per second, making controlling it very valuable, but temporary. Maybe teo minutes of having the boosted point? Short enough to encourage haste, but long enough to be worth fighting over. Encourage mobile plays, but also encourage more control over the map.

Say Blue holds A, B, D, and E. 20 per second. Red only holds the Boosted point. 25. So they're winning, but slower.