But ye the counter picking thing is annoying. But thats why I'm mentioning the hiding of information than the feed of it when it comes to enemies.
Its a fundamental thing fighting games have solved years ago. You don't reveal the character and match up until both players have confirmed their selection.
There's a lot of problems with simply hiding this info. I'm not sure how long you've been playing Guns, but you couldn't always look at the enemy's load-outs, and it was awful. The last line implies you can see a load-out after someone is ready, but you can unready, and the game will eventually start regardless of your ready status, so it can remain hidden forever.
Instead of me getting to see what the enemy wants to take and being "ready" for that (in essence countering, but read on) I have to gamble. I have to see what boats they have, look at the map, and guess all their load-outs. If I'm right, maybe I hard counter them and they have a bad time. If I'm wrong, they get to have the good time. Matches shouldn't be dictated on that kind of chance, especially with how long it can take to get a match going in the first place. If I don't want to ever be hard countered, I'd have to limit myself much more than I do now.
Frankly, I don't care about hard countering everything in sight, regardless of my opponents. I just hate being hard countered
every game. The fact I can see load-outs allows me to at least alleviate that, and even lets me know when I can be "a dirty casual."
Lets not get too intense though. The idea behind letting your crew know you've changed boat/load-out without input is fine by me. I'd even go as far as letting your allied boats know too. This is a good idea for synergy. I proposed the same would work for the enemy for my personal want to not always have to stare down an experienced enemy's load-out to make sure I can take X and not simply be hard countered and have an overly hard/impossible match. I'm not that much of a masochist.