Author Topic: Alliance mode idea: Siege  (Read 5752 times)

Offline Naoura

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Alliance mode idea: Siege
« on: September 29, 2016, 10:12:58 am »
Easily comparable to assault, but with a bit of a twist on the mode. Several wings of the destructable walls guarding a primary objective. These walls are extremely well defended; mine launchers, artillery pieces large and small, the works. Those weapons platforms are your primary enemy, and the overarching objective is to penetrate the enemy's defenses to assault their "Fortress".

The catch to this is that it's on a time limit. If you don't manage to reach the fortress in 5 minutes, enemy reinforcements arrive, including the all loved (desperately hated) Titan vessel. These vessels would have to follow the path you took through the walls, but they would be dangerous if you've been lagging behind.

Limited lives, of course, and with multiple approach options to get to the heavily guarded fortress. A little difficult to simply speed run it, but it's certainly encouraged to try and beat the timer.

Offline Solidusbucket

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Re: Alliance mode idea: Siege
« Reply #1 on: September 29, 2016, 12:45:58 pm »
Yes

Offline Naoura

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Re: Alliance mode idea: Siege
« Reply #2 on: September 29, 2016, 12:59:59 pm »
Could possibly make an Anvala map, or a Hanat map where you have to push hard into it. Big, rusted metal walls or beautiful, smooth stony one's.

Offline Richard LeMoon

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Re: Alliance mode idea: Siege
« Reply #3 on: September 29, 2016, 05:10:55 pm »
I have had this idea before, and see it as a long, narrow map set in a canyon. Something a little wider than Duel, but longer than the 4v4 maps. Just for fun, raise the ceiling higher than the cliff walls, and put mega turrets in the distance that fire tracking missiles that have uberflechette as primary damage.

Offline Naoura

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Re: Alliance mode idea: Siege
« Reply #4 on: September 29, 2016, 10:17:09 pm »
I wouldn't say just a single valley. Maybe on the final approach have the single valley, but there should be multiple approaches at first. Maybe a larger warchest for full weapon's platform destruction? It would have a nice risk/reward.